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ADVERTORIAL


As we move towards a content creation economy, there’s been growing demand for ClassVR to facilitate AI-generated content. This comes at the same time as increased interest in using VR/AR for STEAM teaching and connecting classroom learning with real-world skills. Responding to this need, Eduverse+ provides access to a wide range of deeply immersive content across diverse topics and empowers students and teachers to create their own AI- generated VR experiences.


At Bett 2025, we’ll be showing Eduverse+ on stand NJ30. As well as exploring the four advanced content suites, we’re inviting all show visitors to take part in our Future Forest Experience.


Experience the Future Forest on Stand NJ30


Climate change is real. That’s why we have worked in partnership with Rainforest UK to develop a new Future Forest Experience that will be unveiled for the first time at Bett 2025.


Using resources from Eduverse+, our Future Forest Experience will take visitors on a journey that shows them the beauty of our earth, the dangers it’s facing, and the consequences of doing nothing.


On Stand NJ30, you’ll walk in the shoes of others and explore their worlds. Step into the future and see what’s at stake.


Since first launching Eduverse as the content engine for ClassVR, we’ve invested in the continuous development of curriculum-aligned content, which we will continue to do, but with Eduverse+ we’re giving schools the option to expand their VR/AR capabilities even further.


With EduverseAI, schools can bring interactive, immersive learning experiences to life, creating personalised learning journeys where students can explore and engage in customised virtual worlds. Through AI-powered environments, traditional lessons are transformed into hands-on exploration and interactive experiences that help to deepen understanding and students’ connections with learning.


WildWorld resources enable students to take a journey through the natural world like never before. Endorsed by conservationists, WildWorld includes immersive videos that go deep into global habitats for close encounters with wildlife, longer form narrated films, and shorter format ‘wild fact’ resources which focus on key animals.


STEAM3D is ClassVR’s next generation content for STEAM teaching, introducing a new suite of immersive and interactive experiences to support the teaching of art, biology, physics, and geography. Helping to demonstrate scientific principles, communicate complex concepts, and illustrate microscopic detail, STEAM3D includes 3D models in stunning, lifelike detail and interactive interfaces to support the further exploration of topics.


In the CareerHub, teachers will find content specifically designed to prepare students for future careers. Connecting the classroom with real-world career skills, the CareerHub enables students to explore career pathways with realistic hands-on experiences across healthcare, engineering, manufacturing and more.


Anyone visiting us at Bett can journey through the Future Forest Experience and then take a free education pack back to school to share the experience with students and colleagues.


Learn more about ClassVR and the Eduverse at classvr.com or by visiting Avantis Education on stand NJ30 at Bett 2025.


*www.sciencedaily.com/releases/2024/03/240318142232.htm


Virtual Reality and climate change Inspire students to act by allowing them to: • Experience the impacts of climate change in an immersive way • Virtually witness the consequences of climate change • Develop a deeper understanding and sense of urgency to act • Foster emotional engagement and understanding • Step into different perspectives and experiences


January 2025


www.education-today.co.uk 13


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