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Schools urged to apply for emainining plalaces on ed trips to commemorate niversa
Schools urged to apply for rem
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Stratford-upon-Avon teenagers maths game reaches students in more than 50 countries
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Students from King Edward VI School in Stratford-upon-Avon have designed their own online game which launched this month on Mangahigh, an educational maths platform for students across the globe. The pupils, aged 13-14, celebrated the achievement with an event at their school.
The game concept was selected as the winner of the Cracking the Code competition. The winning team’sMinusMiners game challenges participants to escape an underground mine, teaching them all about negative numbers in the process. There is also a shop where players can go and spend the gold coins they collect from correctly answering questions.
In its second year, the competition invited 11-14 year olds
tate-funded schools, colleges and sixth forms are being urged to apply for the remaining places on the Belsen 75 Programme of Visits, part of a unique commemorative project to mark 75 years since the liberation of the former Nazi concentration camp Bergen-Belsen by British Forces in 1945. The trips will see two student representatives (Y12-13 only) and one teacher from each educational institute with post-16 provision attend the trip, before returning to in turn educate their classmates and communities about this period of history and to give their first-hand account. Places for the visits are allocated on a first-come-first-served basis and will cost £40 per participant.
The project, which brings this dark passage of world history to life, has been made possible thanks to funding awarded by the Government earlier in the year, which will be administered by the Department for Education and jointly delivered by the Holocaust Educational Trust and UCL Centre for Holocaust Education, with support from the National Holocaust Centre and Museum.
This unprecedented proj oject will include visits to the former camp and
educational resources to be delivered across the country; allowing young people the chance to reflect upon the significance of Bergen-Belsen and explore the testimonies of survivors and liberators of the camp.
All schools will receive access to educational resources and be encouraged to mark and commemorate the 75th anniversary of the liberation next April in their own way, giving students the chance to reflect on its continuing relevance and meaning of the Holocaust today.
Visits will take place in February andMarch 2020, with commemoration events across the country being planned for April – to coincide with the anniversary of the liberation of Bergen-Belsen on 15th April 1945.
Schools can apply fo https://www
4 www for their place on these special visits here:
ww.belsen75.org.uk/ - applica schools across England.
www.education-today.co.uk.co.uk December 2019 2019 cations are open to state-funded
to work together in groups to use maths to design online games. Ten teams of finalists came to Nesta’s offices in central London in June to present their idea to a panel of judges. The game is aimed at the designers’ peers to inspire a love of maths and demonstrate how the subject can be used creatively. The winning team of students came up with the layout, story and maths puzzles within the game. Mangahigh then produced a paper prototype of the game, which was tested by the team of students, before building the game online. Cracking the Code, run by Nesta, the innovation foundation, Tata Group and Tata Consultancy Services is a part ofMathsMission, a programme of activity aiming to improve maths and problem solving skills and interest in maths through competitions, digital parental engagement tools and peer mentoring. Last year, Cracking the Code entrants designed an escape room concept that was then set up at the winners’ school.
AmandaWood, Teacher from King Edwards VI school says “Through this competition, I have seen a level of creativity from the students that I don’t normally see. I am so proud of the students. It is incredible to see just how much they have learned from this project; so much more than just a thorough understanding of negative numbers but also presentation skills, confidence and teamwork when working with the design team to develop the game.”
www.nesta.org.uk ts
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