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ENDORPHINA


Getting to know Jan Urbanec Jan Urbanec.


an Urbanec’s short, sharp bio features a few things you’d expect and a few things you’d probably not. Since Endorphina was created in 2014 (with zero clients to speak of) Jan has been instrumental in building it into the established company it is today, with games in more than 700 casinos. In his free time Jan enjoys martial arts, bowhunting, reading “deep” books and playing boardgames.


J


     


GIO: Jan, tell us about your life before iGaming?


     


   


GIO: What was your iGaming career before Endorphina?


         


GIO: How did you come to put Endorphina together in 2014?


    


GIO: What were the key activities in those first 12 months that set you on your way?


       


GIO: Looking back, what are the key successes that make you most proud?


  


GIO: What is it about the iGaming industry that currently captures your interest?     


GIO: What is it about your approach to gaming that you think has set you apart from the others?    


58 DECEMBER 2019 GIO


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