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Gunzilla’s Big Gunz


Gunzilla Games has reasoned that to create an era-defining next-gen multiplayer shooter, it needs some serious narrative firepower to back it up. Richie Shoemaker fired some questions over to Neill Blomkamp, Richard K. Morgan and Olivier Henriot, as well as Gunzilla


co-founder Alexander Zoll, to gauge what calibre of game we might end up with as a result


Clockwise from top left: Neill Blomkamp, Olivier Henriot, Alexander Zoll, Richard K. Morgan G


“People who know my previous work will absolutely see a lot of me and the things I am interested


in within this game” Neill Blomkamp, chief visionary officer


20 | MCV/DEVELOP March 2022


iven that the studio was launched less than 18 months ago, it’s no surprise that Gunzilla’s first game remains shrouded in secrecy. What we do know is that the young


studio, based out of Frankfurt, Kyiv and Los Angeles (and soon the UK), is hoping to pioneer the next iteration of the AAA multiplayer shooter. To back up its ambition, Gunzilla has hired celebrated director


Neill Blomkamp (District 9), award-winning sci-fi author Richard K. Morgan (Altered Carbon) and veteran game writer Olivier Henriot – who has had a hand in the narrative arc of pretty much every Ubisoft hit of the last 20 years. It’s quite a statement of intent to assemble a creative panel of such a high calibre, but for something so transient as a multiplayer first-person shooter it might seem like overkill. For answers we went straight to the top, to Gunzilla’s co-founder and chief strategy officer Alexander Zoll, who gathered together the new recruits for a chat.


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