Brought to you by RECRUITMENT Rising Star
How did you break into games? When I was younger, I made a replica of Pong in an IT class and my teacher said that I have an eye for detail and could do well in the games industry. I took that small comment and ran with it! I’ve since attended college and university for game design and discovered that my interest in design, and the psychology behind it, fuels my need to see games do well, which led me to production. I applied for a Fresh Talent vacancy at Splash Damage with zero industry experience and I’ve been learning every day since.
What has been your proudest achievement so far?
“Every day I talk to people who are great at what they do and it’s my job to support them, which is very fulfilling.”
Since I started at Splash Damage, I’ve been asked to speak at my college and at an event for people looking to get into industry. Public speaking has always been a challenge, but somehow, after only just completing probation, I had the confidence to talk about my role to a group of people in two different situations, successfully. Self-improvement is very important to me and participating in those events was such a major milestone in my development.
What has been your biggest challenge to date? Going from university almost immediately into industry was quite a challenge that I wasn’t expecting to face so soon. Higher education had very different priorities and expectations compared to my current workplace, it was quite the undertaking to learn the ins and outs of everyday functions. It took around 1-2 months before I fully got to grips with
Every month, we pick the brain of an up-and-coming talent
Britney Smith, producer at Splash Damage, talks about how Pong started her journey into the games industry, and finding self-improvement in her work
how different it all is, but doing so has given me a sense of understanding of differing workplaces and places of education.
What do you enjoy most about your job? Working with extraordinary people, for sure. I’ve had the opportunity to get a bird’s eye view on projects and see all of the amazing work each individual has done, it’s wonderful! Every day I talk to people who are great at what they do and it’s my job to support them, which is very fulfilling.
What’s your biggest ambition in games? My ongoing goal is to be an information sponge. I’d like to be the kind of producer you can bring any issue to from any discipline, and I will be able to sympathise and support you in the best possible way. I’ve always enjoyed having insight into each person’s every day and if I can listen and provide specific support depending on the issue, I’d consider that a major win. End goal: Jack of all trades.
What advice would you give to an aspiring producer? Introspection and accountability are two things that are needed to grow in any discipline, but essential in production. Being able to admit fault and identify what needs to change is something that allows you to get the best out of yourself and your teams. Nobody is perfect, but taking the time to step back and objectively think about problems can greatly benefit you and your work. Every mistake is a learning opportunity, and every person has the potential to learn.
If there’s a rising star at your company, contact Chris Wallace at
chris.wallace@biz-media.co.uk March 2022 MCV/DEVELOP | 15
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