editing technique. Soon after, Graham Parkes, our lead writer and creative director, came on and took up the responsibility of using this mechanic to tell a story.”
ALL EYES ON YOU It helped that the Before Your Eyes concept went into development in the middle of revitalisation, for not only prestige television, but narrative-driven adventure games made by indie storytellers. This gave the team plenty of “While we were in college, games like Thirty Flights of Loving and The Stanley Parable had a huge impact on us. It was like a renaissance of narrative driven games that continued on during the beginning of our own development with things like What Became of Edith Finch and Florence. But as a studio we’re also heavily It wasn’t long after the game was in the hands of the public that the GoodbyeWorld Games
team realised that they’d developed a new game concept that was really resonating with people. “When we shared the game publicly at events, like a student game night at the gallery Giant Robot that our friend and collaborator Carlos Lopez organised, or at Indiecade, both in our hometown of Los Angeles, we realised we were on to something. Seeing those early iterations get genuine emotional reactions and even tears was a real sign to us, because we saw those versions as proofs of concepts, with a lot of
untapped potential in them,” muses Lewin.
Of course, they’d had a hunch even before that.
”Prior to that, April/May 2023 MCV/DEVELOP | 53
“It’s a story about the expectations we place upon ourselves and our fears of falling short of them.”
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