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Contents CONTENT October/November 2025 6 Critical Path The key dates this month


10 IRL Women in Games and New Horizons


14 Digimon Story Time Stranger Wibbly wobbly, timey wimey!


17 YRS TRULY On getting insight from content creators


18 Code Wizards


Michelle Gimsing talks matchmaking 20 Debugging D&I


Liz Prince interviews Alison Lacy 22 PlaySafe ID


On understanding player protection 24 DDA


Explains why building fandom matters


26 The DFC Intelligence Report About the consumer shift towards gaming-on-the-go


30 Pierce Hening


Explains the benefits of solid-state micro speakers


32 Airship Tells you what makes a great co-dev partner


50 PlanetPlay


Is looking ahead, and wants 2026 to be greener than ever


54 Final Boss Honest PR’s Charlotte Reynoldson


34 When We Made… NINJA GAIDEN: Ragebound


39 Paul Sulyok


On the disappearing public gaming sector


40 Industry Voices Harvey Elliott on the UK’s role in the global gaming market


42 Adam Smart


On the endurance of mobile gaming 43 Anita Wong


Explains how to launch an indie game in a AAA season


44 Playtesting Using research to change hearts and minds


46 Unlock Audio


Amplifying accessibility with smarter systems


Printed by Micropress 48 Tevora


On balancing security and compliance requirements


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MCV/DEVELOP and its content are available for licensing and syndication re-use. Contact Paul Ryder for opportunities and permissions: pryder@datateam.co.uk


4 | MCV/DEVELOP October/November 2025


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