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It’s really, really quite hard to ride a motorbike. A 45 minute drive took us four hours. We got lost. We got separated. It was raining. It was torrential. Like, it was     something feel fast? What are the sounds and the feelings that we should be capturing to make this feel good? What   get that dream within the game as well?”


HOW DID YOU END UP STARTING A BUSINESS TOGETHER?


In 2022 he left Flavourworks and we got chatting. I had just  a really cool thing to take a swing at, because he’s got that  and handling the more kind of business side of things. We just work really well together. We’ve got a long history  Motorbikes. Creative writing courses. Learning to surf. Also, to go back to the bike rides, when you’ve literally got your life in someone’s hands, and they’re giving you directions over a helmet radio, telling you which route to take to not end up on the motorway, where you’ll immediately die ... I think making video games is probably a bit easier.


HOW DOES RUNNING ELECTRIC SAINT COMPARE TO LEADING THE ART TEAM AT MEDIATONIC?


 going indie works for me because of my weird skill set. I’ll just    lot more free in terms of what we can throw ourselves at. I really like being able to kind of stretch my design muscles.  do a lot of design adjacent things working within Mediatonic on new game pitches. After I got a taste for that, it was very    of that. Some of it comes naturally to me, and some of it is a  may have noticed, I’m bad at email.


 


February/March 2025 MCV/DEVELOP | 43


DO YOU HAVE ANY ADVICE FOR SOMEONE THAT WOULD WANT TO FOLLOW IN YOUR FOOTSTEPS AND GO INDIE? If you’re looking to go indie, have a clear idea of what you’re making. A real drive to make something is pretty vital. I think  know what you’re making and why you’re making it. I have had this game living in my head for so long. If I didn’t make it, I would probably go mad. I just needed to throw myself into  Pavle wasn’t also part of it. I think being aware of what you can do, what things


you’re good at, and what you can kind of muddle through that are outside of your wheelhouse is important. You will wear so many hats, and you have to be okay with wearing   wonderful to have that opportunity to throw yourself into a  you can’t do that are vital to getting to the point of prototypes or even really solid pitches and make sure you have people that you can speak to and collaborate with. Also, be aware of the things that you absolutely do not  there’s a lot of practical things you also have to think of, and if you aren’t bearing them in mind, you’re going to struggle. If you have a dream game that you want to make, you can make adjustments to your goals, and being realistic and practical is very important. Also having lots of documents is annoyingly very necessary.


I think having that guiding star of what you’re making and    is very, video games™, I suppose — but the passion gets   


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