Northern Lights Gaming Sends Max
Spinwell on Solo Slot Adventure Northern Lights Gaming
Northern Lights Gaming has given its most legendary character his own slot series following the launch of Max Spinwell - Temple Explorer. Spinwell is the main character in the studio’s Unusual Suspects franchise, but is now going solo with a run of titles in store for the slotting hero.
Te title sees players pack their bags and join the main man on his greatest adventure yet as they take on the five-reel jungle slot overflowing with riches, mysteries and ancient wonder. Every spin takes players even deeper into the ruins, but as they progress through the Exploration Stages, they unlock new treasures and bonus mechanics.
From the reliable Cash Collect that scoops up glittering Coins to the idols that awaken the Wilds and Scatters, each discovery adds another layer of excitement to the expedition. Players can unlock more rewards with Walking Collect symbols that trek across the reels or the Respin Collector, which clears the grid for Cascading waves of Coins.
If players can reach the Free Spins, things start to get really intense. Tere are Sticky Collectors that grow stronger with every Coin they scoop up plus the chance to permanently upgrade to Super Free Spins where
Highlight Games Demonstrates the
Power of Licensed Virtual Sports Booth 2Z54 Highlight Games
Highlight Games arrives at ICE 2026 with a clear message: the next phase of virtual sports will be defined by licensed content, authenticity and smarter delivery. As the sector looks to differentiate beyond traditional graphical simulations, Highlight is demonstrating how real broadcast footage and innovative distribution can reshape the player experience.
Following its exclusive partnership with Matchroom Sport in 2025, Highlight will showcase its PDC-branded darts video virtual product, alongside a growing portfolio of games built using archive footage from boxing, pool and snooker. By integrating real sporting moments into virtual formats, the company is aiming to bridge the gap between live sport and RNG-driven gaming.
Te Matchroom agreement supports a broader roadmap that extends well beyond video virtuals: Highlight Games is developing a suite of products that will embed licensed footage across multiple genres, including instant wins, slots, crash games, roulette hybrids and table games. Te objective is to create games that feel closer to a broadcast product than a traditional casino title, tapping into the familiarity and credibility of globally recognised sports brands.
66 Expanding Wilds and guaranteed Coins amp up the action.
Each unclaimed Coin gets dropped into the glittering Jackpot Chest that has four tiers with a 5,000x Grand Prize for players brave enough to take a spin on the Golden Wheel. With striking visuals, big sound, gripping gameplay and compelling narrative based around a slot game hero, Max Spinwell - Temple Explorer delivers an edge of the seat experience spin after spin.
For operators, the appeal is multi-layered. Licensed content delivers immediate brand recognition and access to established fanbases, while offering a reliable alternative to live sports betting, particularly in regions with limited access to live events. It also provides greater consistency, removing the scheduling volatility associated with real-world sport.
ICE 2026 will also see Highlight Games outline its next wave of innovation, with new horses and dogs virtuals planned for launch later in 2026. Tese products introduce a fresh twist on familiar categories, underlining the company’s focus on evolution rather than replication.
Central to the portfolio is Highlight’s proprietary Virtual Streaming technology, designed to make premium virtual sports both scalable and affordable. Te technology enables ultra-low-cost delivery while allowing highly localised content to be distributed to individual retail premises. Bespoke channels can be created around regional teams, local leagues or national competitions, complete with customised branding and presentation.
Despite this flexibility, Virtual Streaming uses around one-tenth of the data required by continuous video streaming and avoids the need for complex infrastructure. Content can be deployed via low-cost devices and selected connected TVs, making it practical to trial, roll out and adapt across diverse retail and online environments.
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100 |
Page 101 |
Page 102 |
Page 103 |
Page 104