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Smash Up is based on creating a new image for badminton


SMASH UP! BADMINTON targets 13- to 16 year-olds and aims to break the perception of badminton as something that happens in church halls for ‘fuddy duddy’ older people. To attract younger audiences wanting a less formal way to play, Badminton England created a ‘music and mates’ environment and branded the related social media activity as Racket Heads to appeal to the youth market. In particular, it specifically separates this version from the more structured PE lesson experience of badminton. Small things like allowing participants to have their mobile phones with them to take breaks to use social media means they feel as though they’re not missing out on their


social lives while being at a session. The way instructors blend into the session – rather than stand out at the front giving instructions – is also a key part of the programme. They provide ideas and facilitate the sessions, giving the young people ownership and allowing them to shape the session their way. George Wood, from Badminton


England, said: “Smash Up! has been focussed on taking what’s great about badminton and presenting it in a way that really engages young people looking for a relaxed, casual way to play. It’s as much about music, mates and having a laugh as it is about sport and 1,500 sites have already taken it up.”


Be yourself with Morning Gloryville


MORNING GLORYVILLE gets people active by bringing exercise to an existing group of club-loving party people. Created by two event producers, it plays to the strength of those who dance into the night and challenges those who fall out of bed reaching for the alarm. With the likes of ‘rave your way into the day’ events, the project provides the dance floor, music and the coffee – the rest is up to participants. Samantha Moyo, founder, said:


“It’s about letting people experience something new. People spend all day not being themselves at work – we want to change that.” To see Morning Gloryville in action, visit: http://lei.sr?a=h7a5m


to then design and deliver the type of experiences young people are looking for. As a general rule, young people are looking


for experiences that are: ■ Interactive – using technology where and when possible


■ Social – maintaining social lives and making connections with other like- minded people


■ Rewarding – giving them something back ■ Personalised – tailored and able to make/create their own


■ Inspiring – unique, different, something they can be proud of


■ Creative – allowing them to create their own version of sport


However, our insight has taught us that the way these should be applied differs depending on the audience group. As a result, one of the outputs of our work is a series of “design principles” for the key youth audiences. For example, the more functional audience is looking for activities they recognise as providing the benefits they


are after and they want to see results. The principles are the questions that any delivery plan should be able to answer if it’s to provide the right experience for young people – “will it give me what I want?”, “will I see results?”. There are already some great examples


of national governing bodies, colleges, universities and sports projects taking a different approach to engaging young people – designed around their needs rather than sport’s. Oldham College, for example, is


advertising rock climbing to performing arts students as a way of building upper body strength and overcoming a fear of heights to help them to work in theatre production and set rigging. Meanwhile, South Essex College is linking up with the Peter Jones Business Academy and offering golf coaching to business students who recognise that many deals are made during an 18-hole round. In other colleges, health and beauty course tutors are supporting


sportsmanagement.co.uk issue 4 2014 © Cybertrek 2014


their students to recognise the benefits of being fitter for a profession that can be physically demanding. People are now putting the functional first. And then there’s badminton – which has successfully recreated itself around the needs and wants of young people with its Smash Up! programme for 13- to 16-year olds (see pp. 54-56 to read more on grassroots badminton). Insight is beginning to change the way sport is planned and delivered across the UK. Those responsible are now diving into the detail deeper and further than ever before in the pursuit of interventions which make a guaranteed and lasting impact. We should all be placing insight at the heart of everything we do. l


Find out more


W: www.sportengland.org/youthreview E: James.radford@sportengland.org T: 0207 273 1895


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PIC: © ALICE PEPERELL


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