INSIDER’S GUIDE
DIRECTORY
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INSIDER’S GUIDE CLIMAX STUDIOS WHO?
Specialism: Development Location: Gunwharf Quays, Portsmouth, Hampshire PO1 3TR
Contact: T: 0239 286 3675 W:
www.climaxstudios.com
Climax’s CEO Simon Gardner relives the glorious moment his game got a 9/10 score on Eurogamer
Tell us about your company. Climax Studios is based in harbour side offices in historic Portsmouth. We develop original, licensed and ports for all types of clients on all platforms. Our most recent release was the PS4 port of Dead Nation, working closely with Housemarque and Sony’s XDev. We have a full-time in house recruiter, Stu Godfrey and are hiring across all disciplines.
What is your biggest success so far?
Commercially that would be the ATV series and then technically that would be Dead Nation on Vita. Our most high profile original game was Silent Hill Shattered Memories on Wii. I still occasionally re-read the 9/10 review from Eurogamer and the 9.5/10 from Destructoid. The guys at Destructoid had been poking fun at some of the early concept art, so it was good that they actually liked the game.
Amiqus
.....................................................................................www.amiqus.com Arm
...................................................................www.malideveloper.arm.com Epic Games
.....................................................................www.epicgames.com Eutechnyx
...................................................www.eutechnyx.com/ididithere Sheffield Hallam University
..........................www.shu.ac.uk/prospectus Testronic
......................................................................www.testroniclabs.com University of Hull ........................................................................
www.hull.ac.uk Vicon
.............................................................................................www.vicon.com
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What projects do you currently have in the works? We are developing titles for PS4, Xbox One, Vita and PC as well as iOS. Right now we are just putting the finishing touches to an exciting new pitch that we’ll be showing publishers and potential investors at Gamescom. It’s a really cool twist on the arcade shooter theme, it’s free-to-play, co-op
Moving into free- to-play and mobile has involved a steep learning curve. Simon Gardner, Climax Studios
multi-player and will be on PC and mobile.
What are the biggest challenges you face? The rapid pace of platform progress and the changes in business models. Historically Climax was a console developer, but over the last three years we have branched out into new markets including free-to-play and mobile. This has involved a steep learning curve and the need to re-learn or to make counter-intuitive design decisions.
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June 13th 2014
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