This page contains a Flash digital edition of a book.
COPYRIGHT FOR VIDEO GAMES JURISDICTION REPORT: BRAZIL


Otto Licks and Carlos Aboim Leonardos & Licks Advogados


Video games on social platforms such as Facebook are a new category of fun, offering both highly viral and engaging characteristics. Te games can be played for free, but gamers who are eager to progress can buy extra virtual coins using real cash, and millions of people invest real money on them. In Brazil, two of the big players in the market are Zynga Inc and Vostu Ltd, both from the US. Combined, they have approximately 40 million users in the country. Tus, when a major copyright infringement suit was filed in Brazil in 2011 by Zynga Inc against Vostu Ltd, seeking protection for four of its games, including CityVille, it became the largest ever soſtware infringement case in the country, demonstrating the scope of legal protection provided for soſtware in Brazil.


Te games that were subject of the infringement suit were launched by Vostu on Orkut (then the most popular social platform in Brazil, now surpassed by Facebook). Te São Paulo trial court issued the ex parte injunction requested by Zynga with the first brief, ordering Vostu to shut down its games based on prima facie evidence of infringement. Te court of appeals issued a preliminary order staying the injunction based on the risk of irreparable harm to consumers, but the parties settled before the panel of three appellate judges had had time to decide the interlocutory appeal filed by Vostu against the injunction. To reach a settlement, Vostu paid an undisclosed sum and agreed to make changes to the games.


Despite the absence of a ruling on the merits, the lawsuit brought attention to the protection afforded by the Brazilian legislation for IP protection of soſtware. Te statute defines soſtware in article 1 as the “expression of an organized set of instructions”. An expression can be any kind of digital work, such as video games. Te trial court judge agreed with the experts that as the “expression of an organized set of instructions”, comparing the programming language, source or object code is irrelevant in determining infringement.


Te Brazilian court was not persuaded by the comparative law arguments brought by Vostu stating that, in the US, copyright scholars and some decisions from last century used pejorative language when referring to the “look and feel” of a product. Te expert reports filed by Zynga offered comments and an algorithm to establish a test for the limitation of the protection established in article 1 of the statute. Te comparison needs to be made with both examples of soſtware running in normal conditions.


As article 2 of the statute establishes that the legal regimen for protection


of soſtware is copyright, the limitation that applies to soſtware protection is well defined within article 6, III, which states that a similarity between a new and an existing program does not constitute infringement “when it is given by force of functional characteristics of its application, of the


44 World Intellectual Property Review March/April 2012


“DESPITE THE ABSENCE OF A RULING ON THE MERITS, THE LAWSUIT BROUGHT ATTENTION TO THE PROTECTION AFFORDED BY THE BRAZILIAN LEGISLATION FOR IP PROTECTION OF SOFTWARE.”


observance of technical precepts, or of limitation of alternative form to its expression”. Vostu argued that the features of its games were necessary to video games to be played on social platforms, but the technical opinions issued by scientific institutions in Brazil were unanimous in the conclusion that there was a huge number of alternative forms of expression in the same genre (for instance, forms for expression of video games on ‘building cities’).


Based on expert findings, copyright professors offered views stating that Vostu’s games were copied without any technical imposition, being therefore illegal and subject to the ex parte injunction to enjoin infringement immediately. Terefore, arbitrary choices about soſtware that result in the materialisation of expressive elements that can be experimented with by its users (in the case of video games, user interface, gameplay and look and feel, among others), are protected intellectual work as perceived during the normal use of the soſtware.


Otto Licks is a partner at Leonardos & Licks Advogados. He can be contacted at: otto.licks@leonardoslicks.com


Carlos Aboim is a partner at Leonardos & Licks Advogados. He can be contacted at: carlos.aboim@leonardoslicks.com


www.worldipreview.com


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76