ZEKE JONES COLUMN, Continued from page 26
Championships without making a single mistake or overcome the few mistakes with relentless scoring. Technique and tough- ness rule the day, but conditioning becomes a factor late in the tournament. They either attack on the whistle, within the first 5- 10 seconds of every restart, or wait until the last 30 seconds. Four World champions won primarily with finishing in the cir- cle strategy and three won with a pushout strategy. The top 42 wrestlers all have a pushout skill no one can stop if they need it and use it on average of one time per two matches. The World champions score an average of one point per minute and when in the lead have superior defense at the end of periods. Two World champions did not go to the clinch and five went to clinch in the bouts studied. They attack the legs to win, but they must also have a strong core attack and defense to the bear hug, side bear hug, underhook, double underhook, and/or seat belt to win in freestyle. Statistically, a World medalist contender went to the third peri- od about 65 percent of the time and won the first period on average of 85 percent of the time. In the earlier rounds, World medalists are more often to go two periods since the competi- tion can often be less competitive. World champions are win- ning the second position clinch 50 percent of the time. They also have a higher success rate in both the first and second position than the World average.
Seventy-five percent of the time a medalist finishes his take- down on the mat and 25 percent of the time uses a pushout to finish.
There are four main attacks that represent 87 percent of all scoring attacks; single leg, counter offense, core attacks, and double legs. Front headlock and high crotches, and other repre- sent 13 percent of attacks.
They generally use 2-3 of these setups in combination and choose from the following six setups; Open shot, snap/chop/pull down, underhook push or throw. These six setups represent 80 percent of all set ups. Shrugs/shucks, post, duck under repre- sented the remaining 20 percent. Generally, they use 2-3 finishes and choose from the follow- ing six; pushout, knockdown, go behind, double leg, and bear hug/seat belt. This represents 85 percent of all finishes.
SETUPS
They generally use 2-3 set ups and this is their highest area of concentration. A good setup increases the probability of scor- ing.
• 80 percent of all set ups are open shot, snap/chop/pull down, underhook push or throw by
• Open setup is a level change and go, make your opponent reach and go, and fake and go
• Snap/chop/pull down can be to a shot or all the way to the mat setting up a go-behind finish • Underhook push is taking your underhook and moving your opponent to the edge of the mat to either push him out, set him up for an attack, wait for him to make a mistake, or fall into a trap
• Underhook throw by to a leg attack or to counter the whizzer kick
• 20 percent of all setups are shrugs/shucks, post, duck under • Shrugs, shucks, and pass bys are designed to catch your opponent leaning on you.
• Duck under to either a core or leg attack
ATTACKS ing attacks
There are four main attacks that represent 87 percent of scor- 30 USA Wrestler
Single leg – You must be able to:
Use single legs to finish on the mat or to push out Attack the single leg to a good position or don’t shoot. Remember, a good position is either where you can finish or push a guy out. Remember, being bent over on a single leg can be good posi- tion in freestyle if you plan to run him off the mat The main single leg finishing positions are standing, out the back door, in the hole, or elbow deep below the knee Defend a whizzer kick Counter offense – You must be able to: Head block a shot. Also head block and knee drop shots Defend a single leg finish and pushout Run behind the bad shot
Foot slip, limp leg, and kick out of a shot Keep your hips pressed in when you sprawl and square up
effectively without getting pushed out Use a front headlock effectively Core attacks – Attacks between the hips and chest. This is one of the top areas of development for Junior and Senior wrestlers. Proficiency at underhook, seat belt, and bear hug are essential. Use these positions to move an opponent to the edge, set him up for finishing, control the mat area, and push an opponent out. Double leg – Front headlock and high crotches, and other represent 13 percent of attacks
FINISHES
Seventy-five percent of the time a medalist finishes his take- down on the mat and 25 percent of the time uses a pushout to finish. Although a pushout represents only 25 percent of finishes there are two important facts. One, it is the No. 1 finish in wrestling. Two, the pushout is a set up many other finishes like the knockdown and the go behind finishes. On average, there is less than one pushout per match total in medal rounds. Eighty-five percent of all finishes are pushout, knock down, go behind, double leg, and bear hug/seat belt Knock down finishes
Conventional knockdown finishes: Blow through shots, foot
trips, elevating the leg on single leg standing, double leg blow through finish, duck under, underhook chop down from the sin- gle leg, and bear hug Go behind finishes Anticipate a bad shot and go behind it Sprawling on all shots with hips pressed in to the opponent Sprawl to reshot Sprawl to drag go behind Foot slip to go behind Front head lock to go behind Double-leg finishes Any leg attack to a double-leg finish
Single leg step in the hole to double leg from behind finish Core finishes Bear hug to lift, knockdown, trip, or pushout finish Underhook to double underhook knockdown, lift, or pushout finishes
Seat belt to a push out or go behind finish High underhook finish against a whizzer Primary pushout skills: Single-leg pushout Double-leg pushout Underhook pushout Seat belt pushout Whizzer kick out Chest press pushout
Front headlock top and bottom pushout
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