search.noResults

search.searching

note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
News


revamp the game to the new motion adventure game Let’s Go Island Dream Edition. Let’s Go Island Dream Edition is a follow-up to the action adventure game Let’s Go Jungle. In the new game, players will find themselves on scenic South Pacific island driving tour. They quickly discover there is more than meets the eye on the idyllic island. Infested with wild creatures and dastardly pirates, players have to work together to survive everything the island has to throw at them. The game features a 55” screen that delivers an immersive gameplay; two rapid-fire dual trigger blasters


Conversion kit for Dream Raiders S


ega’s Dream Raiders has had a new conversion kit added so that operators can


with force feedback that are fun to use; multi-coloured LED lighting effects and sub-woofer sound system that all combine to give players a compelling game play experience. The conversion kit includes software, security key,


five plastic mouldings and a set of decals. “Let’s Go Island Dream Edition is also available as a standalone cabinet, which features the highly reliable, robust motion base system from Dream Raiders. This well-designed motion system does not include expensive actuators instead it uses electric motors and gears that have proven to be dependable and cost efficient,” commented Justin Burke, general manager at Sega.


Zero Latency expands VR experience V


The first venue to feature the eight-player game is the 4,200 square foot arena in


Melbourne, Australia. At least three new arenas and two currently operating arenas will introduce the eight-player capability this year in their respective cities. “Zero Latency’s goal has always been to create epic social VR gaming adventures that


build bonds and forge memories,” said Zero Latency CEO, Tim Ruse. “We pioneered warehouse–scale free-roam VR gaming arenas for six players in 2015 and now we have pushed the envelope again, using our patent pending motion tracking technology, to make room for even more people at the same time.” There are currently eight Zero Latency-powered arenas operating worldwide, spanning from 2,000 square feet to a truly cavernous and industry-leading 4,200 square feet of gameplay area. The arenas have no internal physical walls or obstacles, which allow teams to freely roam, walk, explore, and fight together through different virtual terrains. Players see each other as full-motion avatars and stay in constant communication to strategise, call for help, warn their teammates, or chat together. “It took a team of a dozen people more than half a year to thoroughly upgrade the system from the ground up to expand and balance the technology and gameplay mechanics precisely to accommodate eight players at once across our lineup of games,” explained Zero Latency chief technology officer,Scott Vandonkelaar. “We were already leading the industry by having six players at once and now the biggest hurdle was dealing with the increase in network communications without the wireless systems getting overloaded. There is a lot of traffic to handle with both the game data as well as the VoIP data running in real time.” The development cycle was followed with a full month of beta-testing eight-


player game sessions with the public in Zero Latency’s Melbourne arena followed by examining the data and survey results. “We knew that it wasn’t just a task of allowing more players into a game, which is still


important


because it allows the great gaming moments to be shared with larger groups of friend and families,” Vandonkelaar continued, “We also needed to push the edges of these fantastic worlds out to make sure all 8 players are exploring, having fun, and immersing themselves in expansive adventures.” Every playthrough is a unique experience with success measured by both a personal score and a team score. Players stay in contact with each other through Razer integrated headphone / microphone units and are outfitted with OSVR HDK2 virtual reality headsets while wearing a military-grade backpack containing a high-performance Alienware PC gaming computer. They carry a perfectly-weighted, custom-made simulated weapon for game sessions that require firepower. “There is literally no experience like this in the world right now,” claimed Ruse. “Zero Latency arenas sit squarely at the intersection of social gaming, virtual reality, and hyper- advanced technology, which is exactly where mind-blowing fun and excitement happens. The fact that this company is way out past the cutting edge in free-roam VR gaming is both a motivation and a source of pride for all us.”


6 www.globalamusementsandplay.com


R specialist Zero Latency, has unveiled a new free-roam game unit which can accommodate eight simultaneous players at once.


Second opening for Red Kangaroo


T


rampoline park firm Red Kangaroo, has opened its second site, investing £1.8m in converting a disused factory on a Nottingham industrial estate. The new park is 38,000sq ft making it one of the biggest in the UK. It is RedKangaroo’s second site, after opening in Reading last month. A third will be opening in Coventry shortly. As well as interconnecting


tramponlines, visitors to the centre at Blenheim Industrial Estate, Bulwell, can bounce off the walls, compete in a ninja assault course, play dodgeball, perform a bouncing slam dunk and fly into a foam pit. Dawn Sansom, sales and


marketing director, said: “The trampoline market is a booming industry and we really hope we have got involved at the right time in the right location and got the right type of facilities. It’s going well so far.We have a different selection of facilities and features over and above any of the competition in the area and hopefully we’re very competitively priced.”


course with a Sky Rail Zipline. The Sky Maze features the indoor Sky Trail Navigator ropes course, designed with 10 challenging obstacles covering over 2,500 square feet, that can support up to 25 people at a time. The Sky Maze also includes a 70-foot Sky Rail zipline that runs the length of the entire course. It was constructed by Ropes Course Inc. In addition, it has also unveiled its upgraded and expanded indoor laser tag


Daytona invests in Sky Maze D


arena. The fully renovated indoor arena is now over 3,600 square feet with upgrades that include state of the art lighting, sound integration, and new Delta Strike laser guns and vests. “We’ve spared no expense in creating the best ropes course and cutting-edge laser tag arena in the Daytona Beach area. Importantly, we have been able to implement these dramatic improvements – representing over half a million dollars – while maintaining our family friendly, affordable prices,” said Tyler Currie, general manager of Daytona Lagoon. “These new and upgraded attractions really add depth to our indoor fun and diversify the park’s offerings,


providing something for everyone in the family.”


aytona Lagoon, in Daytona Beach, Florida has opened its new Sky Maze attraction, which includes an indoor Sky Trail Navigator ropes


June/July 2017


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24