www.parkworld-online.com
Ernest Yale – Triotech
“We're always looking for the next challenge, the next innovation, to keep pushing the envelope"
Lastly, the ride must be engaging and easy to understand. Most of our
attractions are short, around four minutes, so it's crucial that guests can immediately grasp what's happening and how to interact with it. This balance of relatability, innovation, and intuitive user-x is key to creating experiences that are not only fun but memorable.
MB: you think is meant by that? EY: We've always been about pushing boundaries and challenging conventional technologies and looking for ways to incorporate them into our attractions. A prime example of our innovative spirit is the hand gesture technology used
first media-based dark ride that allowed interaction without any hand-held devices. Guests use only their bare hands to engage with the attraction, creating a truly unique and immersive experience.
including creating new algorithms and motion-tracking systems. Ultimately, demonstrating our dedication to pushing industry boundaries and enhancing interactive storytelling.
MB: What have been the key moments in 2024 for the company? EY: 024 has been a milestone year for Triotech. One of the most notable was our collaboration with Puy du Fou on their first project in China - SAGA City of Light, which debuted in Shanghai in May. This immersive experience takes visitors back to 1930s Shanghai, and Triotech played a crucial role by designing and building seven dynamic platforms that simulate real-size trains and other vehicles. These platforms, enhanced with special effects and multimedia elements, create a realistic and engaging journey through time, offering multiple routes for visitors. Our partnership with Puy du Fou was particularly rewarding, as it allowed us
to integrate our advanced technology into their rich storytelling. The success of who praised our professionalism and expertise. Additionally, 2024 marked our largest ever interactive dark ride, another
Saudi Arabia. Beyond these major projects, 2024 was also a year of significant expansion for
our latest innovations to some of the most ambitious entertainment destinations in
milestone that allows us to reflect on our journey from a small startup to a global leader in the attractions industry. This milestone is about celebrating our past while looking forward to the future, with exciting new projects on the horizon.
MB: Is there anything your attractions are doing these days that you would EY: Absolutely; when we started in 1999, the idea of integrating real-time interactivity and advanced motion technology into physical attractions seemed like science fiction. Back then, we were just trying to make engaging arcade games; we never imagined we'd be creating massive, immersive experiences like One of the biggest changes has been the evolution of interactive elements.
The level of interactivity in our current attractions, where guests can influence the outcome of their experience in real-time, was something we could only dream about in the early days. It's incredible to see how far we've come and to
MB: What are you most excited about when you think about the future of Triotech? EY: in Canada within the next two years. This center would be a hub for innovation, where we can experiment with new technologies and get direct feedback from guests. It's also a way for us to give back by providing opportunities for the next generation of creators to get involved in this industry. Ultimately, what excites me most is the endless possibility for creativity and
innovation. The technology at our disposal is advancing at an incredible pace, and I can't wait to see what new ideas we can bring to life in the coming years.
NOVEMBER/DECEMBER 2024
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