60-120 seconds is not really a long take, as the viewer needs time to experience the scene. Overall, the VR process is very refreshing and

really exciting for prospective filmmakers. The Vuze VR camera makes VR production very accessible with its ease of use and affordable price point.

What are the opportunities for VR in the Creative Arts? A quick glance around the film and production industry will show that it’s already strongly engaged in VR. You can see broadcasters such as BBC, SKY & BT as well as digital enterprises like Google and Facebook exploring the possibilities of VR. Major film festivals such as Cannes Marché du Film's NEXT, Toronto IFF POP programmes and SXSW, to name just a few, are already screening cinematic 360° VR films. The 360° video format allows filmmakers to


umanEyes Technologies is a pioneer of end- to-end VR video solutions and manufacturer

of Vuze – the VR industry’s first affordable 3D 360-degree VR camera. As part of its ongoing Education program, ‘VR Horizons’, HumanEyes are now working with education institutions, including Swinburne University of Technology and many others around the world to help provide accessible cinematic 360˚ VR video production. 360˚ VR Video production means that in most

cases student filmmakers get to explore, for the first time, new filmmaking forms, production formats and capture technology as well as

experience new workflows and techniques – the most crucial piece being the camera! Vuze features eight HD lenses that simultaneously capture dynamic 360-degree VR video in stunning 4K resolution. The camera allows for the simplest and most cost-effective way to capture highly immersive, professional quality 360-degree VR video and includes the post production software, so students and teachers alike have everything they need for cinematic production.

What makes VR storytelling so exciting? 360° VR production challenges students to completely re-think the entire filmmaking process, as traditional single lens camera filmmaking simply does not apply. Additional planning needs to be done since the crew can’t hide behind the lens. If you use lighting gear or microphones, you need to think about where they will go, as the viewers may see them if they look around the whole scene. Sequencing, rhythm and pacing

work differently as well. In VR, unlike in ‘traditional’ cinema,


capture the attention of audiences for a certain duration in a much more engaging way than traditional video. In this respect, VR is quite similar to a cinema experience where you focus on a screen and even get absorbed into the experience. The VR user is focused and absorbed in the VR environment, and the VR experience allows them to explore that environment, something that traditional flat video can’t offer. There is of course a bit of a difference between creating content and creating experiences. Creating an experience requires more planning in pre-production to make sure the concept works well with the story, subject, and shooting environment. A great starting point for new VR filmmakers to explore VR video creation is the first-person and documentary segment.

How is VR taught at Swinburne University of Technology? Dr. Max Schleser is teaching Cinematic VR and 360° video production in the Experimental Screen Production unit at Swinburne in Australia. Students produce experimental films in six weeks, going from ideation, pre-production filming on location, and post-production work with the HumanEyes VR studio software and then editing their production in Adobe Premiere Pro. Students explore editing, key framing videos, colour adjustment, etc. as in any video. In a 360° and cinematic environment, we are exploring various creative strategies to create immersive experiences. November 2018

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