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dot big bang An explosion of online creativity


CEO Robert Anderberg and community engineer Ashley Koett sit down with Vince Pavey to talk about ControlZee’s online game development platform and what sets it apart from the competition


How would you describe dot big bang to someone who is unfamiliar with it? Robert: dot big bang lets people play, make and share games together in a web browser. One of the things that’s really not obvious is that a lot of kids don’t have access to a device that they can actually program on. They’ll have an iPad, or have a Chromebook. I think it’s very easy just to focus on like, skilled developers and advanced developers building games for money, and then only focus on ‘Okay, what’s the monthly active users,’ or ‘What’s the revenue per user,’ but I really wanted dot big bang to let people who previously hadn’t had access to game development and to game development tools, build things that were really cool and interesting.


50 | MCV/DEVELOP August 2022


The visuals for dot big bang are rather impressive. Were they a big focus for you? Robert: Well, my first job was doing kids games. I often think ‘educational’ is a crutch word to just make bad stuff for kids. You’ve either got something like Scratch, which is nice, but limited, or you’ve got these other projects, which are like when I would go in to teach an hour of code at my kid’s school. I distinctly remember a time there was a kid


who had a gamepad on his shirt at the school. We did an hour of code, and I said, “Hey, we’re going to make a game.”, but at the end of it, he said, ‘I thought we were going to make a game!’ - From his perspective, what we had just made was this rubbish 2D nonsense! We wanted to avoid that and provide the tools so that people can make things to share with their friends without thinking it’s lame.


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