that it would cost £100 million and require all of nDreams’ resources and then some. “You’ve got to really go for it, but it’s an area that I think we could do really well and we’re really interested in, so we’ll see what happens. I wouldn’t rule it out. It’s certainly an area that we’re
quite passionate about, and we love, but at the moment we’re focused on making the very best VR games we can and we think we’re getting better and better at that all the time.”
EARLY ACCESS When you consider how long it’s taken for VR to take hold and become a mainstream platform, with an estimated 15 million Meta Quest headsets in circulation (putting VR as a whole in the same ballpark as the PlayStation 5), it’s remarkable that nDreams has managed to stay the course for close to ten years. After
all, Meta only launched the Quest 2 in October 2020, up to which point the VR hardware leader was Sony, at less that five millions units sold. That’s firmly in N-Gage territory. O’Luanaigh puts success down to three things,
getting in early, not getting carried away by analysts claiming VR was going to be bigger than anything else in gaming, and, most important of all, being tenacious. “You know, the reality, just like a lot of new technologies, is it takes quite a while. Hilmar (Pétursson) at CCP spoke about that early on and said, ‘We’re gonna get through the desert of VR’. That’s a metaphor that is very appropriate. We’ve just stuck at it. The nDreams founder also credits investors that have
been generous and patient, combined with an ability of teams to scale efforts in line with revenues. In short, that the company hasn’t rushed so far ahead of itself that it’s tripped itself up. “We made a big bet on VR. It was risky, because if
VR had collapsed horribly, we would have had to do something else. But we really believed in it. I always knew it wasn’t just a gimmick. We’re now in a position where we can find some great games, fund them, with
20 | MCV/DEVELOP August 2022
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