search.noResults

search.searching

saml.title
dataCollection.invalidEmail
note.createNoteMessage

search.noResults

search.searching

orderForm.title

orderForm.productCode
orderForm.description
orderForm.quantity
orderForm.itemPrice
orderForm.price
orderForm.totalPrice
orderForm.deliveryDetails.billingAddress
orderForm.deliveryDetails.deliveryAddress
orderForm.noItems
ALL SYSTEMS GO


Trevor Burke, technical sound designer at Unlock Audio, explains how devs can enhance their games with audio systemization


T


he pursuit of high-fidelity, high-impact games means so much more than delivering the best graphic quality. Even


the best art direction and visual rendering will fall flat if a game’s sound design is treated as an afterthought to its image. As a technical sound designer, it’s my job to


strengthen the link between top-tier visuals and smarter sound performance. Our ability to deliver greater audio variety and quality that amplifies player immersion depends on how audio is implemented on the back end and whether or not audio is systemized.


The grander the scale of a game, the more


important audio systemization becomes to making sight and sound all work their best magic for a rich and immersive front-end game experience. Here are some important ways that developers can embrace a systemized approach to audio implementation for creating better overall games.


SYSTEMIZE AUDIO EARLY IN DEVELOPMENT I cannot emphasize enough how crucial it is to plan your game’s audio systems before too much groundwork is laid. It’s not impossible to introduce or reconfigure these systems later, but hitting rewind on prior implementation throws significant hurdles at engineering teams as well, ultimately slowing the flow of development. By bringing in technical sound designers early,


we can get ahead by understanding the creative vision and then plan for strong audio systems at the game’s core. These early systemic decisions can even help determine the blend of primary assets that sound designers are asked to create. As development progresses, the presence of


strong audio systems makes it easier to pivot should new approaches or applications become


42 | MCV/DEVELOP April/May 2025


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54