THE NEW REALITY OF GAME
DEVELOPMENT
Wesley Adams talks to Henrique Olifiers, CEO at Bossa, and Dino Patti, CEO at coherence, about how their partnership on Lost Skies reflects changes to the way games are being made
From left: Henrique Olifiers, CEO at Bossa, and Dino Patti, CEO at coherence
I
t’s no secret that the videogame industry is in a turbulent time. For myself and the team at coherence, this is a signal of an industry that is in the process of changing. The central
importance of multiplayer is of course one aspect that everyone cannot help but be aware of given the domination multiplayer titles exercise on the time and attention of players. In an on-going collaboration between coherence and Bossa studios — on show in the recent demo launch of Lost Skies, which comfortably spent the majority of the Steam Next Fest nestled in the top 10 demos and uses coherence’s network technology to support its multiplayer — we think we see more glimpses of what is to come. To delve deeper, I picked the brains of my boss, Dino Patti, ex-co-founder at LIMBO and INSIDE developer Playdead, and CEO at coherence, and Henrique Olifiers, CEO at Bossa Studios. For Dino, the current state of the industry relates closely to the
mission coherence was created to realise in the first place. “The industry had become too stale, too many remakes and gameplay
26 | MCV/DEVELOP April/May 2025
we’ve seen a thousand times, just with new graphics,” Dino reflects. “Besides the whole indie push and a few AA studios, it has, quite frankly, become extremely boring.” coherence was created to “democratise multiplayer development” by lowering the barrier to entry. In realising that, Dino sees the potential for an industry where there is understandably a lot of doomsaying to be reinvigorated. “Any time in history that tools have lowered the barrier of entry, there has been a revolution in creative products. You suddenly unlock creativity on a global level as people can suddenly bring their ideas to life. Unity has done this from the engine perspective and I believe that coherence will be able to do something similar for multiplayer games.” From the perspective of Henrique heading up a studio and
working with coherence, he has seen this in action and believes it may be a necessity for developers going forward as they adjust to new realities. “I look at the games industry with parallel technological developments in AI and constraints on discoverability
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