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Entrol’s H145 simulator incorporates virtual- and mixed-reality into the training system.


A Quick Tech Primer


Here’s the rule of thumb for VR versus AR training. VR training usually takes place on the ground with the student wearing “VR goggles” (aka headsets) that encase their eyes and cut off the outside world.


To convey realistic moving images to the wearer, “VR goggles contain a light LED screen and two lenses that distort the image so that it appears to be in three dimensions,” said Nacho Navacerrada, sales director at the flight simulation company Entrol. “The sensors located in the VR goggles track the position of the user’s head to coordinate what is being projected, providing the illusion of being immersed in another world.”


In contrast, “AR headsets superimpose computer-generated imagery onto the real world,” Navacerrada said. “For example, pilots can see a procedural flow superimposed on the cockpit’s control surfaces.”


76 Mar/Apr 2024


When it comes to rotorcraft flight education, “AR and VR are great tools for autorotation and hovering training, as you can look down and have a better perception of the terrain reference,” Navacerrada said. “Additionally, you can use VR goggles to train rear crew members such as hoist operators, doctors, and landing coordinators so that they can train in the same training environment to practice communication and phraseology, one of the keys for a successful and safe mission.”


This last approach is used by Bluedrop Training and Simulation to train helicopter hoist operators. “VR/MR simulation technology adapts readily to SAR training, and the latest high-fidelity tech has the potential to revolutionize rear crew training,” said Jean- Claude Siew, Bluedrop’s EVP of Technology and Simulation. To make this process more realistic and useful, Bluedrop’s rear crew training takes place in a physical shell that includes actual controls and devices that students can interact with, as displayed to them in VR/MR.


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