ATTRACTIONS FORESIGHT™
Sleepovers are popular money makers HOTELS & SPAS 15. HOSPITALITY
Attractions are diversifying into accommodation to add additional days (and nights) to the experience. This can take the form of hotel and
self-catering accommodation, as well as a host of other creative options, and hotels are adding things like spas and resort services. It isn’t just at the luxury end
where operators are making money from accommodation – attractions with no conventional bed space to sell can welcome overnight guests. With a little creative thinking museums, science centres, theme parks, historic attractions and zoos can all host sleepovers. From themed tents in castles to bunking down next to the dinosaurs in museums, attractions are fi nding ways to host visitors overnight. ● See Ultimate Sleepovers in Attractions Management Handbook 2014/15:
http://lei.sr?a=e1U8J)
VR headsets will be used in combination with other experiences to heighten them
SOCIAL IMMERSION 16. VIRTUAL REALITY
Facebook’s acquisition of the virtual reality (VR) gaming company Oculus VR – the developer of VR gaming headsets – is bringing VR applications back to the top of the agenda for attractions. Although the idea is nothing new for the industry, the purchase is opening up more opportunities and driving down research and integration costs. Facebook’s Mark Zuckerberg said
the move will create the critical mass necessary for more standard multifunctional hardware that could be used in many different situations, saying:
“After games, we’re going to make Oculus a platform for many other experiences – this is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.”
Headsets will be used as enhancements
in combination with other experiences and also as tools for augmented reality. ● See Face Reality in Attractions Management Q3 14:
http://lei.sr?a=P4n8E
Virtual Reality headsets will be promoted by Facebook as a new communication platform to share entire experiences and adventures with others
RE-CREATION 17. 3D MODELLING
The Science Centre Singapore (SCS) has signed an agreement with French software company Dassault Systemes to develop modelling to support education – Dassault creates software that allows people to explore places through interactive virtual 3D models. The two have said they are developing Visual SG, which will utilise virtual-reality technology to enable people to explore unusual sites and gain scientifi c knowledge. Included in the development are 3D models of medieval
Paris and the Giza plateau, which will be available for free. For the SCS, this type of experiential learning environment helps children to retain and understand information.
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FINDING NEW COMBINATIONS 18. RIDE ENHANCEMENT
Rollercoaster manufacturers are eyeing the possibilities of combining rides with immersive technologies, such as incorporating the Oculus Rift VR headset (see number 16) to create new kinds of ride experiences. Thomas Wagner, professor of Virtual Design at the
University of Applied Sciences Kaiserslautern, Germany, created a research and testing programme for Oculus Rift which he synchronised with Mack Rides’ rollercoasters at Europa Park, Germany. Wagner discovered the technology was more exciting without rails (in the VR world). The track can be virtually adjusted if desired and virtual canon can be added to effectively turn the rollercoaster into a full game.
Read Attractions Management online
attractionsmanagement.com/digital AM 1 2015 ©Cybertrek 2015
PHOTO: © SHUTTERSTOCK/FREDERIC LEGRAND
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