MOTION-BASED SIMULATION
Confidence tricks
As motion-based simulation breaks into top-flight racing, diverse solutions compete to become the industry standard
BY CHARLES ARMSTRONG-WILSON I
t was 15 years ago that Jacques Villeneuve raised eyebrows in Formula 1 by learning the whole season’s circuits on a computer game.
It was entirely in character with his baggy pants, skater image, born out of a culture where computer games were taking centre stage. And it worked, helping him win four races in his rookie season. But it took more than a
decade for simulations to embed themselves in the arsenal of the F1 teams. In the last couple of
years, though, their relevance has taken a huge leap, thanks to motion-based simulation, which is widely believed to engage with the driver on a much more intimate level, and consequently is being used by most F1 teams – but not all. There is a contrary attitude
that if you cannot reproduce the forces in a real F1 car, then there is no point trying at all. In fact, in attempting to simulate the forces, you risk misinforming the driver, which would ultimately be counter-productive. Furthermore,
32
www.racecar-engineering.com • September 2011
some highly respected drivers are even, we are told, prone to motion sickness when driving a force-based simulator. However, the fact that most F1 teams do now use motion- based simulation supports the argument that it can provide a valuable aid to driver training and car development. But the debate over what forces are regarded as necessary, and how they are best applied to create a worthwhile simulation, is far from settled. The technology is still very new and various approaches are
emerging from different suppliers. This, then, would appear to be an exciting time for the technology. The different solutions are based on the differing views held by the people behind them so, to understand it better, we spoke to three companies with different simulator formats for their insight.
CRUDEN Tracing its roots back to a department of Dutch aircraft manufacturer Fokker, the experts that formed Cruden began life creating simulator technology for
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52 |
Page 53 |
Page 54 |
Page 55 |
Page 56 |
Page 57 |
Page 58 |
Page 59 |
Page 60 |
Page 61 |
Page 62 |
Page 63 |
Page 64 |
Page 65 |
Page 66 |
Page 67 |
Page 68 |
Page 69 |
Page 70 |
Page 71 |
Page 72 |
Page 73 |
Page 74 |
Page 75 |
Page 76 |
Page 77 |
Page 78 |
Page 79 |
Page 80 |
Page 81 |
Page 82 |
Page 83 |
Page 84 |
Page 85 |
Page 86 |
Page 87 |
Page 88 |
Page 89 |
Page 90 |
Page 91 |
Page 92 |
Page 93 |
Page 94 |
Page 95 |
Page 96 |
Page 97 |
Page 98 |
Page 99 |
Page 100