This page contains a Flash digital edition of a book.
EUROPEAN 3D PRODUCTION TECHNOLOGY


BREAKING NEWS For the latest film business news see ScreenDaily.com


Full Circle Films’ The Mortician 3D shot using an Element Technica Quasar rig


Climbing the 3D mountain T


he rise of stereoscopic 3D fi lm-making may be creat- ing new possibilities for fi lm-makers across Europe,


but there is still a technological moun- tain to climb for directors seeking to maximise the format’s creative poten- tial. With global manufacturers pushing 3D developments, technological refi ne- ments are evolving rapidly — but the biggest issue confronting the industry is the need to develop an understanding of the technology and new techniques available in order to keep down costs.


■ 8 Screen International European 3D special 2010 Though training courses, such as


‘There are very complex tools and monitors which are a little unnerving to directors and


producers’ Fred Meyers, Band Pro Munich


those run by Sony at Culver City and by the National Film and Television School/Skillset in London, are address- ing the knowledge gap, understanding of cutting-edge 3D techniques is still restricted to a handful of professionals worldwide, relative to generations of crew with backgrounds in conventional production. “Right now, there are very complex


tools and monitors which are a little unnerving to directors and producers so there may be a comfort level in hav-


3D production technology is evolving rapidly but European fi lm-makers still need specialists to maximise the format’s creative potential. Adrian Pennington explores how 3D is changing the way fi lms are made


ing a specialist take care of the 3D,” says Fred Meyers, a production engineering consultant for rental outfit Band Pro Munich. Meyers says the industry is in a transitional period, during which pro- ductions will need to budget for the cost of 3D-specifi c equipment as well as at least two additional personnel: the ster- eographer and rig technician. Stereographers are responsible for


interpreting the director’s intentions and planning the 3D experience by sto- ryboarding the degree of depth in each shot. “In the same way a DoP’s job is pri-


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28