This page contains a Flash digital edition of a book.
SERVICES SPOTLIGHT This month: Salavas Sound


SALAVAS SOUND’S METHOD is to treat games with the high-end production values ‘that they deserve’. Based in Glasgow, Salavas specialises in sound design, music composition and audio post-production. It creates in-game audio as well the music for game cinematics and feature films. Some of the studio’s most recent


work was on Halo 4 – Spartans Ops, for Axis Animation and 343 Industries. “We approached this project like a


sci-fi feature film,” managing director Kahl Henderson tells Develop. “With over 50 minutes of content, we had a real opportunity to create an extension to the aural universe within the main Halo 4 campaign.” There were many environments and


characters that were unique to Spartan Ops, so Salavas created a large amount of sound effects from scratch. Henderson continues: “The real challenge was being faithful to the franchise. We wanted our sound design to stand out, but it had to feel that it was part of Halo 4. The foley was an incredibly enjoyable part of this process. The question we had to ask ourselves was: How do you create the


Amiqus


sound of a 500lb bio-mechanical soldier? By using two beer pumps, a leather jacket, a metal belt, neoprene gloves, body armour, a canvas bag and a pair of hiking boots. Obviously.” Salavas delivered Spartan Ops in 12 languages, which is 120 unique mixes in 5.1 sound. “Every language has tonal differences, so every mix is subtly different,” Henderson adds. Salavas’s facilities include a Dolby


Premier mix theatre, a foley stage, ADR and dialogue recording facilities, sound design and music production studios and a vast custom sound effects library. For linear cinematics and cutscenes, it uses Avid’s Pro Tools as its primary sound design and mixing tool. A host of other tools, such as Wwise and Fmod, are employed dependent on the workflow and delivery requirements. Before turning to plug-ins for audio shaping and processing, Salavas spends huge amounts of time on its foley stage manipulating props and playing with different types of microphones to produce unique sounds for each project. “These sessions are essential during the early experimental development


01925 839700 www.amiqus.com


One of Salavas Sound’s sleek production studios Arm www.malideveloper.arm.com


Discover a


global network of talent


today…


Amiqus provide specialist recruitment solutions for the Games Industry.


Call 01925 839 700 or visit amiqus.com


recruitment specialists for the games industry


60 | OCTOBER 2013


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68