This page contains a Flash digital edition of a book.
TOOLS // MOBILE | BUILD Originally conceived as a proof of


concept demo, Rovio’s Bad Baggies used Unity to target its mobile platforms


sound AUDIOKINETIC


WWISE IS ONE of the leading audio tools for console development. Audiokinetic believes that mobile developers require the same productivity and quality as the big dev houses, which why it grants them access to the full package, instead of a striped down version, for an affordable licensing price. The smaller your budget, the cheaper Wwise gets. And better yet, Wwise is free to use for


non-commercial and academic games. Audiokinetic aims to empower sound designers and audio programmers with a comprehensive authoring tool for creating exceptional game experiences. The tool is


compatible with Android, iOS, Windows Phone, Nintendo 3DS and PS Vita. Hundreds of titles have used the toolset, including Limbo, Plants vs Zombies 2 and Solitaire Blitz. Audiokinetic VP of products Simon Ashby


says: “Wwise increases game quality and reduces production costs. It also reduces the risk related to game production and that’s one of the reasons publishers prefer working with Audiokinetic: They know the game will ship without audio problems.” Wwise is available at a variety of licensing


prices, and free for non-commercial use. www.audiokinetic.com


pipelines PERFORCE


ITS ABILITY TOmanage not just source code, but all the different media assets involved in modern games development, including art, textures, audio and video, has made Perforce a prized technology in games dev. To give you an idea of its versatility,


22Cans recently used the technology in the creation of its mobile title, Godus (left). Grimm Bros CEO and Perforce user Ash


Monif says: “As an indie developer, there is a strong temptation to cut corners and reduce costs, however we will not compromise creating a great game. It’s a tremendous help to have free use of all the full-featured


DEVELOP-ONLINE.NET


Perforce products. Grimm Bros can now perform with the same toolset as the biggest and most successful studios.” Perforce EMEA marketing director Mark


Warren adds: “Version management is a critical platform element to support the entire development pipeline from requirements to release. It’s one of the foundational capabilities that you should get right early on so you can concentrate on delivering your next great product.” Perforce Enterprise Version Management


starts from £187 ($300). www.perforce.com


OCTOBER 2013 | 41


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