AGENDA MONDAY 28 JANUARY 2013 SESSION 1: MEGAPIXEL COMPONENTS – TECHNOLOGY, PRODUCTS AND TRENDS – PART 1
10:00-10:30 Christie TBA 10:30-11:00 Scalable Display TBA 11:00-11:30 Premier Mounts Mounts - the Backbone of Megapixel Displays 11:30-12:00
Coffee Break
12:00-12:30 Planar Systems Navigating Today’s Choices in Megapixel Display Solutions 12:30-13:00 CyViz
13:00-14:30
Re-inventing the Meeting Room – Deployment of Collaborative Telepresence Lunch Break
SESSION 2: MEGAPIXEL COMPONENTS – TECHNOLOGY, PRODUCTS AND TRENDS – PART 2 14:30-15:00 NVIDIA
15:00-15:30 TBA 15:30-16:00 Eyevis 16:00-16:30
16:30-17:00 Dimenco 17:00-17:30 TBA
Coffee Break
Scaling Resolution with the NVIDA Quadro SVS Platform The omniSHAPES Approach for High Resolution Video Walls 4K Panels Enabling the Glasses-free 3D Market
TUESDAY 29 JANUARY 2013 SESSION 3: MEGAPIXEL SOLUTIONS – CASE STUDIES AND SYSTEM INTEGRATION 10:00-10:30 Barco
10:30-11:00 Warpalizer 12:00-12:30 coolux
Coffee Break TBA
‘At the MegaPixel Summit we will focus on high-quality, high-resolution multi-channel imaging, where technology supports advanced collabora- tive and informative environ- ments! The convergence between traditional scientific visualisation and col- laborative environments is happening – and we’re help- ing people see the big picture!’ David Aleksandersen, projectiondesign
Importance of Screen Technology in Immersive Environments – RWTH-Aachen Two Case Studies of Low-cost Blending
11:00-11:30 Jupiter Systems Live Demo of Collaboration Using Jupiter's Canvas Solution 11:30-12:00
12:30-13:00 projectiondesign TBA You can register for one (€200), two (€350) or all three sessions (€450) at www.iseurope.org
‘The entire imaging system needs to deliver the correct performance, interactivity and image quality with a man- ageable level of complexity. NVIDIA’s Quadro SVS Plat- form is a robust set of tools that enable customers to scale the resolution of their applications to fit the display surface. This talk will cover those building blocks and show how customers are using them to build videowalls with thin-bezel LCDs, multi-projector virtual prototyping systems and eye-limiting 80-megapixel flight simulators, all with the interactivity and image quality professional installations require.’ Andrew Page, NVIDIA