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that’s a good sign. New approaches are always welcome.


What was the worst interview you’ve had? People that are too quiet and need too much coaxing to tell us about themselves can be difficult – your interview is a chance to shine in comparison to other people so try to elaborate on your answers if possible. It’s normal to be nervous but try to relax, take your time and show off your knowledge. And for juniors don’t forget to


show passion and interest in games as a career – we do want to know what you’re playing at the moment.


What tips can you give job-seekers looking for a successful interview? Be prepared – expect to be asked standard questions such as why you want the job and what you can bring to Rebellion. It might seem obvious but it’s something we’re interested in so it is good to be prepared for standard questions like these. Don’t over or underestimate


yourself – if you set yourself up as an expert in a specific area or skill then you should be able to answer detailed questions about it. However if you don’t tell us you can do something better than average then we won’t know. Be engaging – an interview is a


two-way process between you and your interviewers. It’s your opportunity to show off your knowledge of Rebellion as well as asking questions about what it’s like to work here. Be passionate and interested – we like people who are keen, self-motivated and, of course, have a genuine interest in games.


Given the well-documented troubles of the UK games industry, why should developers opt to stay in the country? With the recent win for Tiga’s campaign to get tax breaks for large and small development projects, this is likely to change very soon and we expect to see a positive move forward for the industry. And, of course, we are very keen


for people to continue to support independent developers in the UK in general. It’s great to be part of something where you as an individual can make a difference to British games that sell worldwide.


We like people who are keen,


self-motivated and, of course, have a genuine interest in games.


Does the relatively large size of Rebellion make it more difficult – or in fact easier – to recruit for the studio? Both I think. Being large means it’s easier for people to hear about us and it’s nice to be able to have our pick of the best applicants. However I do sometimes worry that people may start to see us as more of a corporate company turning out big titles like Sniper Elite V2, and forget that as an independent developer we are always trying something new and still have a number of small multi-disciplined teams.


NEW STUDIO ALERT!


MOVERS AND SHAKERS


This month: Amiqus Recruitment, Team 17, Ripstone, The Creative Assembly and PlayJam


manager. She will be tasked with all corporate and consumer-based PR for the company. STEPHEN GRIFFITHS (right) meanwhile has been appointed as senior producer, having departed from SCEE. A former games tester at Rockstar


AMIQUS Amiqus Recruitment has hired two new employees to help developers find jobs in the industry. Business Studies graduate WILL HUDSON has been recruited to engage with ‘hard-to-find’ candidates with ‘rare technical and non-technical skills’. MORGAN DAVIES has been


appointed as senior games consultant, and will be responsible for partnering with the company’s existing clients, as well as developing new relationships across Europe. ‘’This year we have expanded our business to create real focus on each area of the games industry, including console, publishing and the rapidly developing social and mobile games space,” says Amiqus head of games recruitment teams Stig Strand.


TEAM 17  Yorkshire-based developer Team 17, most famous for the Worms franchise, has welcomed back the game’s


original creator ANDY DAVIDSON. Returning after 14 years away from the games industry, Davidson will help support the release of Worms Revolution, which has been designed to be a new take on the classic series. “I left Team17 feeling I hadn’t finished what I wanted to achieve, but for professional reasons I knew I had to walk away”, said Davidson. “I’ve returned to scratch the


creative itch that’s been bothering me for the last 14 years. It’s nice to be back at Team17. It’s as though there’s been a revolution in the studio itself.”


Games in Lincoln, ROGAN OGDEN (left) has been hired as assistant producer, whilst NATALIE WILLIAMS has been recruited as publishing assistant, having previously worked within the music industry. “We’ve strengthened the Ripstone


team with young, dynamic talent, which is something we feel especially passionate about, and something we will continue to do,” said Ripstone creative director Phil Gaskell.


THE CREATIVE ASSEMBLY  Total War developer The Creative Assembly has hired a new talent acquisition manager to lead


the studio’s global hiring campaign and develop its employment brand. ALEX WRIGHT-MANNING has left his post as senior acquisition consultant at Datascope to join the studio, having also worked at games recruitment business such as Creative Personnel and Mortimer Spinks. “We have extensive plans to expand the studio in the coming years, so I’m hoping I can be an integral part of that growth, and help to further establish The Creative Assembly as not only one of the best studios in the world, but also as one of the best places for elite games developers to develop their careers.”


PLAYJAM  The BBC’s head of TV business development has left the media giant to take up the role of chief commercial officer


at TV games specialist PlayJam. CHARLES TIGGES, who has also


AFTER THE FAMOUSUK developer left Lionhead and Microsoft after 15 years, Peter Molyneux has set up new studio 22Cans. The industry icon says the studio will focus on three philosophies for its first game: multiplayer connectivity, access for all users and an endless gaming experience. Molyneux is looking for 22 staff – some from a variety of different


WWW.DEVELOP-ONLINE.NET


professions – to help achieve his ambitions, and hopes to have a full studio by the end of the year. “If we wrap all those 22 people together, around this great, crazy and highly ambitious idea, and we sit down and experiment and innovate and play that idea, then maybe we can make something that can change the world,” he says.


RIPSTONE  Independent digital games publisher Ripstone has been on a busy recruitment drive, hiring four new members to its team. Former Disney Interactive Studios


Europe PR exec MICHELLE SENIOR (second right) has been appointed as new global PR and marketing


previously worked at BskyB as senior portfolio manager, helped drive smart TV projects such as BBC iPlayer. “It’s great to see the teams that defined the first generation of Smart TV are moving on to shape the next,” said PlayJam CEO Jasper Smith. “Charles has an in-depth understanding of the industry and an enormous respect within it; we are pleased to welcome him to the PlayJam team where he will play a central role in shaping the future of games on TV.”


MAY 2012 | 67


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