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EVENTS | BETA Look who’s talking


The organisers of the 2012 Develop in Brighton Conference have made public the details of the first sessions confirmed for the coastal industry gathering. Will Freeman takes a look at how the event is shaping up


WHILE JULY’S DEVELOP in Brighton Conference may seem many months away, the industry exodus to the UK’s south coast will soon be upon us. The first sessions for the event have now been announced, and paint a picture of an event that looks set to be more diverse and stimulating than ever before. Industry luminaries including Ian


Livingstone, David Perry and David Braben are already signed up to speak, as are some of the games development sector’s most interesting companies, including Microsoft Soho Studio, EA Dice, Sony Computer Entertainment and Mind Candy, which is making its first ever tech-focused presentation. “We’re really excited about this year’s


conference programme,” says Andy Lane, MD of event organiser Tandem. “We always aim to offer sessions that reflect what’s going on in the industry – from the imminent arrival of IPTV and its impact on gaming at Evolve on Tuesday, to the latest wave of indie games that are hitting the streets at the Indie Dev Day on Thursday. Across all three days, we’ve got some great speakers lined up. “We’re delighted that industry heroes like David Braben, David Perry and Ian


THE SESSIONS SO FAR


Looking for a flavour of what the 2012 Develop in Brighton Conference will offer? Here we bring you a pick of the best sessions and tracks confirmed so far, as well as details of the new ‘Reloaded’ sessions


KEY SESSIONS • The Raspberry Pi Story So Far by David Braben, Frontier Developments


• Life is a Game by Ian Livingstone, Square Enix


EVOLVE • HTML5 is a Gaming Platform for Today, Not Tomorrow by Gavin Shields, Turbulenz


• The Evolution of Casual Gaming and the Rise of IPTV by Jeff Coghlan, Matmi


• 30 Apps in 45 Minutes by Stuart Dredge, Journalist


PRODUCTION • Pitching to Publishers: How to Impress and What to Avoid by Pete Smith, SCE


• Effective Data Analysis for Battlefield 3 Pre and Post Release by Brynjolfur Erlingsson, EA DICE


CODING • How HTML5 Can Power Your Game Production by Richard Hackett, Blitz Games Studios


• Creating Scalable Game Servers and Tools in Scala, a Guide for Game Programmers by Mark Baker, Mind Candy • Augmented Reality on Vita by Diarmid Campbell, Sony Computer Entertainment Europe


DEVELOP-ONLINE.NET


• Designing a Game of Grand Strategy: Perspective on the Mechanics of Total War by James Russell, The Creative Assembly


ART • Playing With Clay: Making Claymation Work in a Game by Iain Gilfeather, Fat Pebble • Finest Organic Produce: How To Make a


DESIGN • Can Linear TV Ever Be Interactive? We Say Yes! by Josh Atkins, Microsoft Soho Studios


Handcrafted Video Game by Gordon Midwood, Different Tuna


INDIE •One Hour Tower by Andrew Smith, Spilt Milk Studios • Beat the Post-Launch Blues: Your Game is Out, What Now? by Rob Davis, Playniac


EDUCATION (NEW FOR 2012) • Specialise or Generalise? Lessons in Postgraduate Games Education from the National Film and Television School by Jon Weinbren, National Film and Television School


BUSINESS • Five Industry Pitfalls for 2013 by Mark Gerhard, Jagex • Broadcaster Lessons To/From the Games Industry by Colin Macdonald, Channel 4


This year the Develop in Brighton Conference also introduces the ‘Reloaded’ sessions, in which games industry legends talk about their experiences making iconic games from the 1980s. The ‘Reloaded’ sessions include Andrew Oliver of Blitz Games reflecting on the ZX Spectrum, and an Earth Worm Jim postmortem by Gaikai co-founder David Perry.


MAY 2012 | 43


Livingstone are joining us as they always offer true insight and inspiration, and we haven’t even announced our keynotes yet so watch this space." The conference again returns to the Hilton


Metropole in Brighton, UK, this year running from July 10th to 12th, in parallel with the Develop Awards, which take place on July


11th. Last year’s conference attracted more than 1,500 game developers from more than 20 territories. This year’s Develop in Brighton Conference


offers a wealth of tracks, including Art, Audio, Business, Coding, Design, Education, Evolve and Production. www.developconference.com


Last year’s Brighton conference saw the likes of Miles Jacobsen, Phil Harrison and David Braben discuss the issues at the forefront of the games industry


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