06 - 07 > redlynx interviewed The Trials Evolution studio’s CEO Tero Virtala speaks about evolving their sensationally popular XBLA IP, giving tools to the consumer, and joining Ubisoft
08 > develop awards legend revealed No, we’re not telling you who it is here. Just turn to page 8 this instant
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10 - 13 > opinion and analysis This month three of our columnists – Nick Gibson, David Braben and Will Luton – ponder the fate of highstreet games retail, while Tim Heaton details The Creative Assembly’s embracing of mobile
BETA
18 - 21 > what makes zynga tick? Senior staff at the controversial social outfit offer a fascinating insight into the workings of the studio, and respond to popular criticisms in our in-depth feature
23 - 32 > audio in focus Six audio specialists offer advice on getting the most out of your game’s music, vocal talent, audio tools and service providers
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34 - 35 > lionhead after molyneux We speak to the youthful new talent taking Peter Molyneux’s famed series in new directions with Fable Heroes
40 - 41 > taking total war to mobile The Creative Assembly offers an insight into the pros and cons of re-appropriating triple-A PC gaming mechanics for Apple’s portable platforms
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45 - 49 > region focus: yorkshire The northern English county boasts a surprising number of long-standing high profile studios. They tell Develop why the hub still matters
BUILD
52 - 56 > testing and qa special The all important practice of quality assurance and game testing goes under the Develop microscope, with comment from the specialty’s experts
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58 - 59 > fabric engine spotlight A brand new tool has been crafted for a range of industries, and it so happens it’s suited for games development. Its purpose? Making other tools
60 > autodesk’s animation store A look at how animation service company Mixamo is powering a new element of Autodesk’s pan-industry creative tool 3ds Max
72 - 74 > a sideways look at development Tweets from the industry elite, John Romero grilled, a peak inside the mind of omgpop boss Dan Porter, Peter Molyneux’s new studio in numbers, and Philip Oliver quizzed