Playing With Clay: Making Claymation Work in a Game Iain Gilfeather, Fat Pebble
Finest Organic Produce: How To Make a Handcrafted Videogame
Gordon Midwood, Different Tuna
Five Industry Pitfalls for 2013 Mark Gerhard, Jagex Games Studio
Broadcaster Lessons To/From the Games Industry Colin Macdonald, Channel 4
How HTML5 Can Power Your Game Production
Richard Hackett, Blitz Games Studios
Creating Scalable Game Servers and Tools in Scala, a Guide for Game Programmers Mark Baker, Mind Candy
Designing a Game of Grand Strategy: Perspective on the Mechanics of Total War James Russell, The Creative Assembly
Can Linear TV Ever Be Interactive? We Say Yes! Josh Atkins, Microsoft Soho Studios
Pitching to Publishers: How to Impress and What to Avoid Pete Smith, Sony Computer Entertainment
Effective Data Analysis for Battlefield 3 Pre and Post Release
Brynjolfur Erlingsson, EA DICE One Hour Tower
Andrew Smith, Spilt Milk Studios
Beat the Post-Launch Blues: Your Game is Out, What Now? Rob Davis, Playniac
HTML5 is a Gaming Platform for Today, Not Tomorrow Gavin Shields, Turbulenz Limited
The Evolution of Casual Gaming and the Rise of IPTV Jeff Coghlan, Matmi
Specialise or Generalise? Lessons in Postgraduate Games Education from the National Film and Television School Jon Weinbren, National Film & Television School
Why Games Courses Suck and What To Do About It
Daniel Livingstone, University of West of Scotland Plus many more…