This page contains a Flash digital edition of a book.
DIARY DATE: DEVELOP INDUSTRY EXCELLENCE AWARDS Wednesday, July 11th, 2012


Media Molecule’s Mark Healey and Siobhan Reddy Rovio’s Ville Heijari


HOW TO WIN A DEVELOP AWARD | BETA


Mojang Specifications’ Daniel Kaplan and Markus Persson


Valve’s Gabe Newell


VISUAL ARTS


WHO’S ELIGIBLE? Any UK or European studio that has demonstrated impressive graphical and/or distinct, iconic design work in the games or gaming content it has produced and released during the past year.


LAST YEAR’S WINNER Limbo (Playdead)


PREVIOUS WINNERS (BEST ART & AUDIO) 2010: Split/Second (Black Rock Studio) 2009: LittleBigPlanet (Media Molecule) 2008: Grand Theft Auto IV (Rockstar North) 2007: Viva Piñata (Rare)


DEVELOP-ONLINE.NET


AUDIO ACCOMPLISHMENT


WHO’S ELIGIBLE? Any UK or European studio, that has demonstrated pitch-perfect audio design, sound or music creation in its games released during the past 12 months. Use of licensed and original tracks can also be taken into account for this award.


LAST YEAR’S WINNER Papa Sangre (Somethin’ Else)


PREVIOUS WINNERS 2010: DJ Hero (FreeStyleGames) 2009: Fable II (Lionhead Studios) 2008: Grand Theft Auto IV (Rockstar North) 2007: B-Boy (FreeStyleGames)


PUBLISHING HERO


WHO’S ELIGIBLE? Any games publisher, developer, hardware manufacturer, platform-holder or investor – from any country – that has supported UK and European games developers during the past year via the publishing, funding, distribution and/or co-development of new games.


LAST YEAR’S WINNER Valve


PREVIOUS WINNERS 2010: Channel 4 2009: Apple 2008: Nintendo 2007: Sega


APRIL 2012 | 29


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68