Operation Minibeast
Science
Operation Minibeast
has been
k
It’s 3005 and Earth is now a lifeless planet. Humans ha
ey datab
designed to help childr
is a focused and highly int
ase skills.
en learn key fac
eractive simula
ts about minibe
tion r
asts a
esour
nd de
ce that
velop
called Earth II and wa
ve moved to a new planet
lived on Earth. Y
Age range
using maps explor
our mission,
nt to cr
Oper
eate a virtual r
ation Minibeast
eality zoo that contains all the life that
, is to travel back in time and
6–9 year olds
and scan images of differ
e five differ
ent minibeast
ent habitats in or
s. You will be able to view close-up
der to collect information about
Platform:
photographs and illustrations, anda
Windows XP/Vista
field book containing detailed notes about each minibeast
ccess a database, a branching
you encounter
database and
.
- A fascinating context to engage and motivate you
F
www
or further information go to:
.sherston.com/minibeast
- Five habitat areas to explore
ng learners
- T
- R
wo activity types – Seek and Scan and
- Viewer tool that enables pupils to scan in the image of a selected minibeas
ealistic maps
Data Capture
Contents
t
- Obser
of animals and plants
ve similarities and differences in and recognise simple characteristics
- Make pr
- Identify how plants and animals in
edictions about animals and plants found in diff
local envir
erent habitats
other in some ways, different in others
onments are similar to each
- Learn about how animals are suited to the environments in which they are
- Understand that living things can be gr
found
ouped according to observable
- Gr
similarities and differ
oup organisms accor
ences
- Use keys to identify locals plants / anim
ding to observable features
- Find information in a simple computer database
als
- Use a bran
The F
- Use a compu
ching database to help th
ter sim
uture is Wild
ulation to identify r
em
elationships
identify minibeasts
Step into the F
Time travel
utur
and adaptation as they ex
ling pupils will lear
e- it’s Wild!
plor
n about habitats, interdependence
thr
e this immersive simulation. Within
solving and thinking skills as they explor
ee futuristic time zones, pupils will also develop their ICT, problem
the world’s changing geography could affect the cr
e this interpr
eatur
etation of how
Age range
inhabit it. With three activity levels, fascinating video clips (fr
es that
om The
9–14 year olds
F
Platform:
assignments, pupils ar
uture is Wild TV series), engaging graphics and intriguing
e guaranteed a wild adventure!
Windows XP/Vista
www
For further information go to:
and
.sherston.com/wild
www.thefutureiswild.com
E-mail:
info@etc-edutechconnect.com.hk www.sherston.com
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