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We can’t all be as good as Dennis Conner and his formidable follow-you-to-the-ends-of-the-earth Stars & Stripes sailing team. The successful 1987 America’s Cup challenger comes onto the wind in Fremantle with what the writer describes as the perfect leeward rounding technique… With minimal use of rudder the main is trimmed all the way up as the boat turns, the headsail remaining at cracked-sheets until almost fully on the wind when the final wind-on helps draw the boat up to maximum VMG – and without giving away an inch of height. Or (opposite) the other way, lots of helm applied to force the bow up against a jib that has been wound on too early… meanwhile, the mainsail trimmer frantically tries to pull in a slack mainsheet. Seen worse, though


The main trim is a key to boatspeed out of the rounding. Also the turn, but we are coming to that.


Last on #3, grunt. Muscle, whatever you want to call it. The mainsheet is significantly harder and a longer grind than the jib. By miles. So our best people need to be on the job. As many of them as we can find. Maximum output for five seconds. Summary Main before rudder, jib never over-trimmed, both matching the rate of turn.


Note for the crew whether you are a team of two or 20: no clean-up! Don’t really care if there is a mess as long as things are semi under control and by the time the transom passes the mark you’re into a ‘Super 60’. For the next 60 seconds maximum hike. That brings us to steering the turn. If you’re leading, shortest distance sailed has you on the wind as your transom passed the mark. If you are not leading you’re on the wind when the bow gets to the mark. Rough rules of thumb: leading, one-ish boat lengths away from the mark you start your turn up; and not leading two-ish boat lengths away. All this is dictated before you arrive at two boat lengths. At three or four boat lengths you need to start positioning for the turn you need to make.


Once you start turning you want a smooth increase in rudder angle. The main should be helping you here, hopefully. Tip: it’s OK


to increase your rate of turn smoothly; if you turn too early or too quickly and have to stop or slow your turn, that is bad. The reason… a boat turning is happier to keep turning in the same direction. Stopping the turn and then making it turn again takes energy and makes the boat slow out of the mark. Definitely not what we are looking for here.


Another tip: don’t cut the corner on the boat ahead. Being close to him does us no good in this case. We need to be faster. Falls under the heading ‘just because you can doesn’t mean you should!’ Picture that we have all done our jobs. Sail trim perfectly matches the rate of turn. We are on the wind; the crew are hiking, and we are faster than the boat ahead. Now we just need to sail a course 5° higher than him. We don’t want to get closer to the boat ahead, we just want to get further to windward, turning our extra speed into a little height. To end up half a boat length to windward of the boat ahead of us is a win.


It will be difficult to steer here – the bubble and wakes of all the boats, including your own, make the boat feel like s**t. Be smooth and stay up off that boat ahead. Remember we are not looking for a miracle pass here. We just want to get away from this mark, limit the damage until we go into attack mode again. It all comes down to being fast through the water as you leave the mark. Then you have options. And that, my friend, comes down to everyone doing their job in an excellent way.


One last tip: might be a good idea to practise it a few times so everyone knows their part. Just say’n. * Google





SEAHORSE 33


AJAX


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