SYNERGY BLUE Rise of the gaming gambler Georg Washington
A new report from Synergy Blue has found that 63% of gamblers would spend more time playing casino games if they were more like video, arcade or mobile gaming.
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ynergy Blue has released a new report alluding to the rise of the “gaming gambler”, an emerging generation of video and mobile games and looking for a mobile games, they’d spend more time released in a new report, The Rise of the Gaming Gambler. Synergy Blue surveyed over 1,000 gamblers to examine their trend toward the use of thought, skill and intuitive playing as key drivers of game engagement. Additionally, these game longer playing times.
The survey found that 84% of gamblers said that if a game requires more thought, strategy or skill to play, they have or might have a better chance of winning. These preferences are also being driven by gamblers’ other gaming experiences, with or mobile games, they would be more likely .
“As always, perception is everything, and gambling,” says Georg Washington, CEO of Synergy Blue. “In a chance-based world, players want gaming qualities that make them feel like they have some control. The ability to think, make choices and get better at a game over time not only offers more engaging play and longer playing times, but it increases the very
powerful perception that the odds are shifting in their favour, which further increases engagement and play. Bringing the gaming experience into gambling is the key to emerging generations of gamblers, the Gaming Gambler.”
A previous report published by Synergy Blue in late 2018 found 19% of casino operators longer playing times. In that same report, casino operators also listed player understanding as a games. This new data hints that the modern gambler may not require as much instruction as we previously thought, with 77% saying that if a casino game resembled an arcade game, they’d understand how to play.
The survey also found that table games were perceived by gamblers as the most exciting games to play due to the ability to make choices, improve playing over time, and the improved chance of winning. Additionally, they wanted to see these qualities replicated in slot games.
ADDITIONAL FINDINGS FROM THE REPORT INCLUDE
Gamblers said table games are exciting to play because:
• 51% – requires them to think or make choices • 44% – the opportunity to play with other players
• 41% – able to get better at them/improve play over time
• 36% – feel like there’s a better chance of winning.
In the report, Synergy Blue explains that the desire for more control and improved playing, the need for more engaging, social experiences, and the push for more thought offer a telling
look at what today’s gamblers want from their casino experience, but these components are not a new gaming experience for most. A big part of what is driving gamblers today is
hat today’s ble tf their
the gaming experiences that many have become accustomed to over years and even decades. Gamers who have been playing arcade games, video games, and more recently, mobile games, have a different view of what makes a game engaging and exciting.
The vast majority of respondents want to see the arcade, video and mobile gaming experience that they love (and still regularly play) replicated in casinos, and the ability to offer this could be the key to casinos attracting future generations of gamblers.
“Chance will continue to reign in gambling, but according to survey respondents, the power of perception is real. Gamblers want to feel that they have some control when playing games, they want to be challenged by having to think, and they want to be able to understand and get better at games, because even in a chance- based game, these core components give them the very powerful perception that they have a better chance of winning,” reads the report. “Replicating the styles of arcade, video, and mobile gaming in casinos will give gamblers a gaming experience that they know, understand and want. This dynamic offers some unique games, which address many of the needs of these modern gamblers, the majority of whom are also gamers.”
GIO NOVEMBER 2019 21
of people said they’d be more likely to play at a casino if the games were more like video, arcade or mobile games
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