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When We Made...


Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure


F


ae Farm is the second game by the Vancouver- based studio and publisher Phoenix Labs, and is its take on the ‘cosy farm-sim’ genre that is


becoming an increasingly fruitful market for the current crop of indie game developers. It’s a low-stakes good time, where those that play  exploring, crafting, decorating, helping out a varied cast of characters with quests, and maybe even taking part in a little romance.


It was also a very unexpected title from the team behind Dauntless, a popular free-to-play action game 


50 | MCV/DEVELOP December/January 2024


developers at Phoenix Labs decide to start making Fae Farm at all? “The project really evolved and matured way beyond  Farm’s creative director, started working on the game with a very small team initially, just a handful of folks. This was initially envisioned as a passion project, and eventually the studio leads approached Katie and asked if she’d be interested in developing it in-house at Phoenix Labs. From there, the project became the main focus for a large portion of the development team, and we expanded upon Katie’s initial vision but kept the DNA of that vision intact throughout.”


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