PREVIEW: SBC SUMMIT
One Player, one Platform: Why fragmentation is becoming an iGaming problem
T
As iGaming operators add more products, suppliers and technology, the systems behind the player experience can become increasingly
fragmented. Betable’s Head of Product, Thomas Cantello explains why bringing those different parts of the operation together matters.
oday’s iGaming operators have access to more technology than ever. New products, suppliers and specialist tools give businesses more ways to develop their proposition and respond to what players want. Every addition, however, creates another connection to manage. Casino, sportsbook, payments, CRM and compliance may all interact with the same player, yet the information behind those interactions can sit across different systems.
From a product perspective, that creates an interesting challenge. Players don’t see the technology stack behind an iGaming brand. They see one account, one balance and one experience, and expect everything to work together.
As the industry adds new capabilities, we need to pay more attention to what connects them.
THE COST OF FRAGMENTATION Different systems can hold different pieces of information about the same player, leaving teams working across multiple platforms to understand a single journey. If casino activity sits in one place, sportsbook in another and payments or compliance somewhere else, bringing that information together creates extra work. Reporting becomes more complicated, while support and compliance teams may need to consult several systems.
Fragmentation can also make change harder. Adding a new product or provider should create opportunities, but every integration can introduce new dependencies and more data that needs to move between systems.
Some complexity is inevitable. The challenge is making sure operator choice doesn’t come at the expense of a connected operation.
ONE PLAYER, ONE RECORD This is why I believe the player account needs to sit at the centre of platform technology. Casino, sportsbook, wallet activity and compliance may serve different purposes, but they should connect back to the same player record. That creates a clearer picture of how someone interacts with the brand. It also means the player can move between products through the same account and wallet, while teams across the business have access to a more consistent view of activity.
The player shouldn’t have to think about which system is powering each part of the experience. Ideally, neither should the operator.
CONNECTED DOESN’T MEAN CLOSED
A connected platform shouldn’t restrict operator choice. Game studios, payment providers and other specialist technologies remain important, and operators need the freedom to choose the solutions that work for them. The goal is therefore not to remove integrations, but to give them a connected core to work around.
A modular approach can provide that balance: one player record and wallet at the centre, with the fl exibility to add products, providers and capabilities as the business evolves.
MAKING COMPLEXITY EASIER TO MANAGE
IGaming technology will continue to become more sophisticated. For platform providers, the answer can’t simply be adding another system every time a new requirement appears. At Betable, we believe platform technology should make that growing complexity easier to manage, giving operators a connected foundation without limiting their ability to evolve. Ultimately, players don’t care how many systems sit behind an iGaming brand. They care that the experience works. The technology behind it should work together just as seamlessly.
36 SEPTEMBER 2026 GIO
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36 |
Page 37 |
Page 38 |
Page 39 |
Page 40 |
Page 41 |
Page 42 |
Page 43 |
Page 44 |
Page 45 |
Page 46 |
Page 47 |
Page 48 |
Page 49 |
Page 50 |
Page 51 |
Page 52