The fetching Meg Tilly as Carmilla in an adaptation filmed for the Showtime series NIGHTMARE CLASSICS.
of Laura’s loneliness and isolation in her father’s estate, the teleplay (notably the first adaptation of the novella directed by a woman, Gabrielle Beau- mont) focuses less on the horror of betrayal than it does on the ways in which parental repression can lead children to choose dangerous compan- ions. The novella’s lesbian content is downplayed almost to the point of absence, as the attraction between Maria and Carmilla (who are both, in dif- ferent ways, trapped in a state of perpetual youth) never really appears sexual in nature, but rather a function of the two lonely girls’ longing for the com- pany of someone their own age. As in the novella, “Carmilla” is populated by men who are both em- powered and imprisoned by their gender roles, and only those of lowly status—here the black servants and the eccentric police inspector—are able to rec- ognize the true nature of the threat they are facing. It’s a shame that the teleplay’s brief (60m) run- ning time precludes any depiction of the novella’s elaborate confidence scheme, as the Civil-War era South, with its preoccupations with chivalry and hospitality and perception of women as “shrinking violets,” would have provided a perfect environment for Carmilla and her “family” to practice their trade.
The teleplay instead has the vampires simply feign- ing death in the carriage accident, a clever alter- native that not only permits Carmilla to infiltrate the household, but also allows the rest to operate freely out of the family crypt. The teleplay does, however, feature one profound act of betrayal not present in the novella, when it is revealed that Carmilla and her band are responsible for the disappearance of Maria’s mother.
Meg Tilley is the only screen Carmilla to accu- rately portray the character’s state of languor, as she delivers her lines in a slow, soft manner and always appears on the verge of exhaustion. Unfor- tunately, the film reveals her true nature early in the game, thereby eliminating the uncertainty that could have amplified suspense, and dedicates too much screen time to displays of her supernatural powers, which include the ability to transform into an animal, to call upon hoards of bats to attack a victim, to dematerialize, and to float in the air. Most of the depictions of these abilities—which are of- ten used to dazzle Maria—are uninspired, but the sight of Carmilla feeding from Maria’s throat while floating upside down, the folds of her gown re- sembling white bat wings, bravely straddles the line
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