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COMPUTERS & CODING KS1/2/3 AGES 5 – 14 TEACHING PRIMARY COMPUTING


This book is designed to bring a hands-on digital dimension to the learning of children offering a useful resource for both the non-specialist teacher and for experienced practitioners. Every activity has been tried by the author’s pupils and the teaching ideas use mostly free tools, which operate across the many platforms that primary schools use. Based on the National Curriculum, the book is split into year groups, and each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement the activity in the classroom.


6231. Teaching Primary Computing


• KS1-2 Computing • 142 pages paperback


£16.99 COMPUTING CODING FOR KIDS


This guide is perfect for children interested in computer programming and how computers work. Avoiding computer jargon, it guides them through creating computer programs starting with the very basics. It teaches both Scratch and Python programming languages, with illustrated, simple, step- by-step explanations that make the complex art of computer programming clear for the complete beginner. Starting with simple explanations of programming basics, it progresses to more advanced projects where children can build their own games. Age 9+.


COMPUTER CODING GAMES FOR KIDS


This attractive illustrated guide is packed with step-by-step explanations showing children how to build all types of games, from puzzles and racers to 3D action games. Simple instructions and graphics breakdown coding with Scratch so kids learn all the code they need to build, play and share their favourite games with friends. Age 9+.


USING ICT ACROSS THE CURRICULUM


This guide offers advice on embedding ICT in all subjects across the primary curriculum. From using digital cameras and Beebots to Twitter and mobile apps, the creative and up-to-date ideas in this book will motivate and engage your pupils and prepare them for the changing world of technology they are living in. As well as step-by-step instructions on how to use a variety of technologies effectively, this book covers e-safety and protecting the digital child, planning and budgeting provision and how to use technology to support children with special educational needs.


6232. Using ICT Across the Curriculum


• KS1-2 Computing • 244 pages paperback


£19.99


6233. Computer Coding for Kids


• KS2-3 Computing • 244 pages flexiback £12.99


COMPUTER CODING PROJECTS FOR KIDS


This colourful, illustrated guide shows children how to build a range of projects, from birthday cards to music and games, using the programming language Scratch. Activities such as creating a virtual firework display, simulated snowflakes, fractal art and mind-bending optical illusions not only teach essential coding skills, but enable kids to have fun as they learn. Age 9+.


6235. Computer Coding Projects for Kids


• KS2-3 Computing • 244 pages flexiback £12.99


6234. Computer Coding Games for Kids


• KS2-3 Computing • 244 pages flexiback £12.99


COMPUTER CODING PYTHON PROJECTS


Python is easier than other professional coding languages yet no less powerful. Computer Coding Python for Kids uses a hands-on approach to show it how works, with step-by-step projects that build knowledge gradually, from simple functions to building a space treasure game, students will not only learn essential coding skills but have fun as they learn. There are tips to personalise and adapt each project to encourage creative thinking. Age 12+.


6236. Computer Coding Python Projects for Kids


• KS2-3 Computing • 244 pages flexiback £12.99


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