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AT A GLANCE Project Information


Project Title: PlayGALe – Playful Games with Active Learning


Project Objective: Develop techniques for building new types of playful games in which the system continuously learns from the in-game interaction and responds by improvising novel, creative and active-adaptive content.


Project Duration and Timing: Oct 2014- Sep 2017


Project Funding: Danish Agency for Science, Technology and Innovation. DFF – 1337-00172. The budget is €370000


MAIN CONTACT


and could provide benefits to the gaming industry. “If you can build models from a small amount of data points that are as accurate as those built from huge amounts of data then you reduce the amount of time, the amount of player testers and the amount of computational methods needed to build them,” says Shaker. Generic models of player experience are


those that can analyse the behavioural traits of a player and then use them to predict and improve the experience of the player in other games. The idea behind generic models is that an individual is still the same player when playing different games. Whether they are playing a first- person shooter or Super Mario Brothers, there will still be some aspects of their behaviour that are distinct. Shaker and her colleagues have been assessing whether useful generic features exist and how they can be effectively measured and used. By putting these various techniques


together the researchers are creating the beginnings of a framework for playful games. “The qualities we have been working towards — curiosity, improvisation,


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“The idea behind generic


models is that an individual is still the same player when playing different games. Whether they are playing a


first-person shooter or Super Mario Brothers, there will still be some aspects of their behaviour that are distinct”


creativity — are conceptually complex,” says Shaker. “Building models that give games the ability to collaboratively interact with the player in novel ways has been a real challenge, and it is also very difficult to measure how successful we have been at doing so. For now, all we can do is ask people their opinions of how engaged they are and move on from there.”


Noor Shaker Postdoctoral researcher at the Center for Department Architecture, Design and Media Technology at Aalborg University. She received a BA in IT Engineering in 2007 from Damascus University, an M.Sc. in Artificial Intelligence in 2009 from KU Leuven and a Ph.D. from IT University of Copenhagen in 2013.


Contact: Tel: +4528819858 Email: Noor.shaker@gmail.com Web: www.Noorshaker.com


disrupt


Ultimately the goal of the research is to the idea that video games as a


medium are inflexible, highly structured and for the most part linear by introducing a level of improvisation. Computationalising abstractions normally only associated with high-level human behaviour might sound like the perfect beginning for a science fiction film, but with the work taking place at the Aalborg University it could be only a matter of years before video games begin interacting with us in a far deeper and more complex manner than ever before.


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