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provider. Latency itself, as well as parameters such as jitter (variability in network latency) can determine the user experience with any new game release.


What Operators Can Do Today’s networks do generally manage to carry gaming related traffic without major issues. However, its growing strain on the underlying infrastructure will undoubtedly force operators to take it into consideration in their long-term network evolution. Firstly, the situation will force


operators to make significant progress


in the way they manage data flows on their networks. Some types of latency- sensitive traffic (gaming being an excellent example) will potentially need to be prioritised over others to guarantee the quality of experience that end users expect. The networks themselves will need


to adapt too. The first portions of the network to change should logically be access and edge, the two ‘slower’ parts of the network and potential bottlenecks. Initiatives and technologies such as FTTH and LTE are already making their way to the forefront of the discussion here, and with the dynamic


growth of the gaming market they will need to deliver on their promises. Core networks will also need to evolve, as online gaming joins other drivers like video on demand or cloud computing that create ever increasing bandwidth demand.


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sales@cabcon.co.uk www.netcommseurope.com NETCOMMS europe Volume II Issue 4 2012 35


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