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14: WGE MAG


Doubleday books. Other clients include G.T. Interactive Software, Wizards of the Coast, Milton Bradley, and The Franklin Mint.


Matt told WGE what it was like to get started in the video game field. “I started out working on any project I could get, but after a while it seemed that games and publishing was where the work I wanted to do was at.” He continued by explaining the type of work that he does in the video game industry. “I have been more involved with creating cover art than any other aspect of the gaming industry. The challenge I find in doing this kind of work is creating an image that is not only powerful but also faithful to the feel and style that has been established for the specific game.”


Matt Stawicki Game box cover artist tell us how he started... F


rom superhero comics to the illustrations of Frank Frazetta, Matt Stawicki has always had


an interest in fantasy. Since beginning his professional career in 1992, he has created many images for a wide range of products and clients including video game covers, collectible card images, book covers, collector’s plates and fantasy pocket knives to name a few.


Matt was born and raised in Delaware. He attended the Pennsylvania School of Art and Design. Matt told World Gaming Executives, “Since graduating art school in 1991 I have been a freelance illustrator with a special passion for fantasy and science fiction subjects. I always loved knights in shining armour - or not so shining armour - damsels in distress and of course dragons! Who doesn’t love dragons?”


Matt has the skill and talent to bring his passions together in illustrating the art for a product. The paintings of noted illustrators like N.C. Wyeth, Norman Rockwell and Maxfield Parrish are among his traditional influences.


Also, the films of Walt Disney, George Lucas and Steven Spielberg are sources of inspired imagery.


Matt talked to WGE about his approach to drawing different characters, “Some characters are already well known and that in itself makes them fun and exciting to draw. However, in some cases the subjects are not as well established and that offers a chance for more artistic interpretation. I find the gaming market is still a very exciting field with a very diverse subject matter that provides a great opportunity to create dynamic art!”


http://www.mattstawicki.com/


Art Credits: • 1. Spiderwick video game box cover


• 2. The Magic of Recluce was done for the new cover of the L.E. Modesitt novel by the same title


• 3. Copyright ‘Wizards of the Coast’


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Like many illustrators, Matt is influenced by the wonderful work and technological advancements currently taking place in the illustration field. In the last few years he works primarily in “digital paint.” He pointed out to WGE, however, that computers are not the “push button” solution many perceive it to be. The same craft and attention to design must be present for the artwork to succeed no matter what the medium. Matt’s clients include Harper/Collins, Penguin, Leisure, Bantam and


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