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20: WGE MAG


programs offered in various locations around the world that offer great ways to immerse yourself and gain the skills needed. The tricky part with this is that no one can make you learn. It takes passion, focus and self-discipline to use the time wisely if you hope to emerge with a strong enough reel to get hired at the end.


“If you post a sample of your work, one bit of advice is to never react negatively in return if it gets flamed. Just thank them for their feedback and work hard to see if there is something positive that you can hope to take away from their input on how to further improve your skills.”


There are also a lot of great books and free tutorials available through the multiple industry portals out there. Regardless of whether one is interested in chasing a job in code, design, or art, these portals are highly worthwhile to investigate. Posting samples of your work in appropriate professional forums for feedback is a great way to get free and focused mentoring. Industry experts frequently lurk and post under unknown handles so always be professional and polite.


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and there’s no better way to get black-listed in the industry than to tell someone who is already “on the inside” that they don’t know what they’re talking about.


One last bit is to bear in mind that there are several well established, as well as newly emerging, markets for games. Each one has its own pro’s and con’s. I’ll leave a discussion of this topic for another essay. If you would like to work on “Next Gen” consoles, keep in mind that many of the roles for larger studios are highly specialized (i.e.Concept Artist, Level Artist,


The games market in Brazil is getting bigger every year. What you from Beenox think about games market in Brazil? It’s great to see the growth that’s underway, not only in Brazil, but also throughout all of Central and Southern America. We’re seeing more and more involvement on our forums from members of these markets and it’s awesome to know that we’re delivering games that even our fans outside of North America can love!


Last year Call of Duty Modern Warfare 2 included one map (in Rio´s favela) with Brazilian Rio de Janeiro accent voices and it made a lot of success here in Brazil. Don´t you think the sales would be a lot bigger if the games came with Portuguese translation? It’s great to see that video games have reached a level of success and a fanbase that reaches internationally. While it would be awesome if we could appeal to every market out there and translate the game for every fan, since there are so many languages out there, we would probably never finish making the game! What we do is make sure we capture the largest number of people we can and give the majority of international players out there the same quality experience as everyone else.


Do Beenox have any plans to produce further Spider-Man games?


While Beenox definitely has some great games underway, our projects following Edge of Time are still confidential. All we can say is to stay tuned for more info in the months to come!


What would you say to someone who wants to enter the games market? We are asked this question a lot, and while there is no easy answer, it honestly depends on where the individual’s gifts are, combined with where their passions lie. Just like any dream, it depends on how hard you are willing to work to achieve it and if you have the base aptitude to do the work demanded for the role.


This is a larger question that could be answered in a short article, so I’ll try to be brief. An option like “get in by joining through QA” is always a path worth considering. Working in QA is a great way to get an understanding of a broad sample of games (depending on the company’s portfolio), and it can also help you to learn a lot about the industry’s inner workings (i.e. Why some things that fans constantly demand are just never done by game companies.).


That said, in my humble opinion, the best way to get “on the inside” at a developer is to gain experience through building or doing the thing that you hope to pursue as an occupation. One great way to make progress when starting from scratch is to pick a company who’se games you love and investigate their current job postings. Look at the requirements for the listed positions, learn the difference between the roles, pick one you would love to do, and come up with a plan to gain those skills for yourself. For Art roles, a demo-reel that shows only your best work is indispensible until you have built a resume/CV with shipped titles that can speak for itself. If the individual is struggling to set aside the time needed to teach themselves what they need to know, there are several academic games industry


If you post a sample of your work, one bit of advice is to never react negatively in return if it gets flamed. Just thank them for their feedback and work hard to see if there is something positive that you can hope to take away from their input on how to further improve your skills. If you can take their advice on-board, update your work accordingly, and then re-post showing that you were able to turn-around some nice improvements, you just earned some credibility from the people that might frequent that thread.


This is an essential skill for survival in any creative industry. We pour our hearts and souls into our work and it’s easy to get emotionally attached. Just remember that it is impossible to please all the people all of the time. We are always pushing for something better year after year, and the ability to take criticism constructively without reacting negatively is a survival trait. Again, just keep in mind that the ‘lurkers’ are watching,


Rigger, Character Artist, 3D Modeler, 3D Animator, Tools Programmer, Rendering Programmer, Gameplay Programmer, etc.)


While this answer can barely start to do justice to the effort needed to break into the industry, I hope it is helpful in at least providing some options for getting started.


Do you have any Brazilians in the Beenox team? Not for the moment!


What’s next for Beenox? For the moment, we can’t say very much on our next projects. There will be more info to come in the next months. Follow us on facebook.com/Beenox or twitter.com/ beenoxteam!


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