This page contains a Flash digital edition of a book.
Teacher tips www.carnegielibrary.org/kids/storymaker C


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ange Lbay M trmkr is a very simple, enjoyable storytelling tool


which does not require registration. It creates animations which play while the story is being made, but not when it is published. Stories must be completed within one lesson. Stories are saved as PDFs for one month on the site.


• Registration: Cr ei ange Lbay M trmkr does not require irr y Soy ae


registration. Students do need to record the magic number their book is allocated when published, so they can retrieve their story PDF later.


• Remind students about what makes an appealing narrative and decide together on the audience for the picture book. Begin by showing the Play instructions demonstration.


• Walk students through how to use the program - this will involve an extended joint construction session choosing the story goal, main characters, feelings, actions, interactions, scenery items, objects and settings.


• Items can be selected in the side galleries, then dragged on and off each page as desired. Remind students to use the scroll down arrows to see all the choices in the galleries. Remind them to preview their story before publishing, it cannot be edited later. Students can read their story aloud for flow to a buddy. The buddy can assist with spelling mistakes. Pages appear above the current page and can be dragged and rearranged.


• Emphasise that the pleasure is in the process – all animation ceases when the book is published. Click on a character within a page to highlight it, then select actions, feelings and interactions for that character, from the top left menu circle. Start a new page by clicking on the arrow at the bottom of the page.


• The predictive writing which appears as the characters interact will need editing because of repetition of the characters’ names. This is a teaching point about using pronouns and synonyms to vary writing. There is a question mark prompt which pops up in the writing box, to remind students to elaborate on WHY a character felt sad, jumped for joy or scuffled with another character. This is another teaching point about the need to convey important expressive details in a story, to create a richer picture for the reader.


• At the point of publishing, save the magic number. Print out the story and share with others.


Other worlds: To infinity and beyond with digital tools in the middle years by Lizzie Chase with S Bowes, D Ivanek, Y Liu, J Riley, J Starink


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