JustforFun Nature Games
Activities any camp staff member can play with their campers Compass Crisp
Divide the players into teams of three campers and one adult in a supervisory role only. Give each team a compass and a list of bearings (each team has a different route). Place the matches at each team’s first bearing destination, the grill at the second, and the frying pan, cutlery and ingredients at the third. The object is to use the compass to locate the equipment. The first team to light a fire and make a tasty apple crisp wins!
Flower Face
This game requires the assistance of eight or more leaders (e.g., counsellors). These people are “planted” in specific locations prior to the start of the game. Each loca- tion has a wildflower growing close by. The leader draws up several sketch maps of the area in which the counsellors are located.
Divide the group into teams of four to six people. Each team is given a sketch map, and pencil and paper. Teams assemble at a central starting area, where the leader explains these rules: 1) members of each team must hold hands throughout the game; 2) teams must return to the starting area in 30 minutes (a whistle will be blown). The object of the game is to find the leaders who are hidden in the playing area and to identify the wildflower found in the general location of each leader. Each team writes down the name of the wild- flower and the name of the leader; a dot can be put on the map to indicate the proper location.
Frogs, Insects & Flowers Divide the group into three circles, one inside the next. The people in the outer circle are flowers, and remain stationary. The players in the inner circle are insects,
and begin the game with one knee to the ground. The players in the middle circle are frogs — they begin the game standing. When the whistle sounds the insects have 10 seconds to run and tag a flower. They may avoid capture (being tagged by a frog) by flying (touching one knee to the ground). Frogs chase the insects and can “follow” an insect by turning 360° during which the insect can dash off. After each round, the results are noted. A successful animal remains as that animal for the next game. A captured animal becomes the same animal as his captor. An unsuccessful but uncaptured animal dies and becomes a flower.
Each round creates changes in popula- tions and inter-relationships can be easily observed. A balanced game can go on indefinitely, but if frogs become too effi- cient, the insects are wiped out whereupon the frogs ultimately die. If the frogs are inefficient they may be wiped out and large uncontrolled fluctuations can result in the insect population.
GRADE SUCCESS STAFF TRAINING
Marc Hoberman, a regular contributor to Canada Camps, has provided staff training to hundreds of camps, schools and businesses. His fun, interactive, and hands on approach is second to none.
NOW, have Marc consult with you via webcam in one-on-one sessions from the privacy of your own office.
For more details 845-369-7967
info@gradesuccessinc.com 10 Canada Camps Winter 2011
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