An interactive revolution
nullnullirstly,null he notes, nullthere are nullre and nullre indoor nullake the ga null or the show really nullsticknull to the nullisitornullsnull
attractions nulllike nullEnullsnull which denulland interactinulle experiences garnull nulls behanulliournull
for repeat businessnull Also, the null parks need to address enull nullnulle added new contents to our interactinulle theatres
nullre and nullre the fact that the new generation nullwhich is portfolio with Piratenulls Plunder and Sea Safari null null,null he
used to ga null experiencesnull renulluires nullre than nullust nullwhite continuesnull enull nullnulle been in charge of the interactinullity for a
knucklenull experiencesnullnull nullanullor dark ride in nullirabilandia in Italy nullnulleset Annonulleronullnull
Anullng the conullpanies nullnullnullA works with is Alterface, And wenullnulle built the nullst walknullthrough dark ride in
whonulls uninullue Salto Interactinulle systenull enables a whole roonull nullubai thanks to our new and uninullue wireless technologynull
to beco null interactinulle and is able to conullbine nullnullhe latest pronullect is a nullery anullbitious interactinulle
the interaction with traditional haunted house now open in nullranson, nullnull, as nullhe nullastle
elennull ts and screen of nullhaosnull Itnulls a uninullue interactinulle show, which conullbines
technologynull nullhe partnership the best of interactinulle theatres, dark rides, nullnull cinenullas and
has also denulleloped a new haunted housesnull Itnulls a nullnull null ie, a ride and a ga null in nullust
range of products which has one roonullnullnull
recently opened in nullunnullity, nullubai, So how has new technology helped Alterface to denullelop
all ga null based, and an interactinulle new attractionsnull
dark ride has been launched, two nullInteractinullity nullakes a new entry for rides and attractions
of which will be opening in early thanks to the latest enullolutions which allow one to hanulle a
nullnullnullnullnull nullre direct relationship with the ennullironnnull t and realnulltinull
And Alterfacenulls nnull oit nullornet controls and reactions fronull plenty of sources, fronull nulldianull
expandsnull nullnullur attractions are based elennull ts to physical propsnull At the sa null ti,null group
nullainly based on interactinulle interaction has ernull ged as one possibility which triggers a
conullponents, fronull the high richer user experience, hence nullre fun for the nullisitorsnull
precision shooting denullices which nullAlterfacenulls technology works thanks to a realnulltinull
nullake the story change or actinullate software, which can dialogue with potentially any sensor
lights and props, to so null nullre or actuator nullforce feedbacknullnull nullhis allows the gathering of
sophisticated lots of data in nullilliseconds and the taking of instantaneous
gesture based decisions as to what happens next, taking the nullisitor
interactinulle infornullation into accountnull nullut this technical perfornullance is
capabilitiesnull nulle nothing if not conullbined properly with highnullend nulldia
nullirtually enhance elennull ts and physical ones to pronullide a wholly coherent
our attractions ennullironnnull t in which nullisitors are innullolnulled in a story, a story
with enullerything in which they participatenullnull
that will And he continuesnull nullAlterfacenulls exclusinulle wireless systenull
allows new possibilities for dark ridesnull nullhey can now also
be denulleloped as nullpedestriannull or walkthroughnull nullo need for a
cart and cablesnull Itnulls easier, cheaper, nulluicker to install and it
also allows nullre freedonull when designing a dark ridenull nullhe
second technological breakthrough is the nullideo detection of
the targetsnull nullo nullre unaesthetic red dots or LEnull targets
ruining the set upsnull nullhe scenery is then nullre
real and the inullrnull sion in the the null is done
without nullisual interferencesnullnull
nullornet belienulles there are plenty
of ways to go further in ternulls of
experience, fronull nullre players to nullre
conullplex interactions and effects, the only
linullit being for nullisitors to be able to grasp
32 nullma null cournullenully onull
nullnnully nullreenull Mininnull nullompany
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