EDITORIAL ISSUE 150 JUNE 2014 INSIDE THIS ISSUE 15 – 18 > HOW TIMES HAVE CHANGED
Development legends and former Develop cover stars discuss how the industry has evolved since the magazine fi rst landed on desks in 2000, and the opportunities created for the studios of today
21 – 25 > 29 – 31 > 43 – 45 >
150? HOW DID THAT HAPPEN?
WHEN I WAS young, I wondered whether old people were right. Did all that experience add up to wisdom? Now I’m hurtling towards an answer, and the early results are in: Definitely not! One thing you do get, though, is perspective. You’ve seen a lot, you know things could have gone another way. I think this is why students are society’s natural revolutionaries, whereas their parents urge them to come inside and stop shouting. It’s easy to burn things down, but harder to know what to build. If you wrote a history of the past 14 years of games development, you’d plot the seemingly inevitable impact of the internet, the proliferation of platforms, the Cambrian explosion of business models – and the implosion of old-line studios too heavy to carry their weight in the new ecosystem.
But 150 issues ago, the future looked quite different.
RACING SPECIAL The art of va-va-vrooom
WARGAMING SPEAKS Developing in a warzone
NEXT-GEN SMARTS The future of AI
REGULARS Develop Diary P09 • #DevelopJobs P37 • Directory – Spotlights P61 • FAQ P66 ALPHA
InnoGames’ mobile push P04 Develop Live
P05
The new event for Scotland Nick Gibson
P10
Can mobile save Japan? Alex Ward: Fixing Xbox P11
BETA Working with fans P24
Codemasters on collaboration Virtual racing: the reality P25 Eutechnyx discusses VR Gollop reborn
P34 The Xcom creator returns BUILD Craft Animations P46
Guide: Graphics tools P48 Key Release Heard About Unreal Diaries
Microsoft Spotlight
P50 P51 P54 P55
What we thought would wipe out the middle-sized UK developers was the opposite of what actually did for them. It looked like our mittelstand had to grow up or become irrelevant. Development would be an industry of 1,000-strong teams in game factories turning out triple-A titles as efficiently as a Japanese car manufacturer. Even the changes we did foresee – the internet everywhere, digital distribution and games going mainstream – took a path that honestly would have surprised everyone. You’ll play your part in the next evolution of this fascinating and ever-changing art form. Better to create it than to guess at it. Be ready to be amazed!
Owain
Bennallack Guest Editor
(Editor, Develop #1–58)
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