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Here are just some of the speakers that will be at Develop:


Opening Keynote 20 Years of PlayStation, 40 Years of Console Games, and 100 Years to Come Andrew House, President and Group CEO of Sony Computer Entertainment Mark Cerny, Lead System Architect for Sony PlayStation 4


Designing for Virtual Reality Patrick O’Luanaigh, nDreams


What Second Screens Really Mean John Conlon, Nickelodeon UK


Creating “Sherlock: The Network” David Varela and Rob Barnes, The Project Factory


Why User Experience Design is a Must for Games? Ella Romanos


Bringing Substance and Deeper Experiences to Casual Gamers Peter Molyneuax and Jack Attridge, 22cans


Redefi ning Alpha David Braben, Frontier


Super Sleep Fighter II: Hyper Edition Gavin Strange, Aardman Studios


The You: Designing Tearaway Around the Player Rex Crowle, Media Molecule


Environment Art Direction Theory and its Application to Virtual Reality Jason Hickey, Sony Entertainment Europe


Rendering Fields of Grass Using DirectX 11 Richard Kettlewell, Codemasters


Game AI vs Real AI Richard Evans, Versu


Playing the Security Game: Lessons learned from the game security trenches Wade Winright, Microsoft Lift London


Failing and Learning to be an Indie Mike Bithell, Independent


How Publishers Help Indie Devs Tackle the Freemium Conundrum Ed Rumley, Chillingo


Indie to Major and Back Again: Lessons Learned Along the Way Aj Grand-Scrutton, Dlala Studios


Managing the Creative Process for a AAA Production Sebastien Ebacher, Ubisoft Montreal


Player Driven Development - 10 ways to Leverage Your Community to Give Them a Better Game Phil Mansell, Jagex Game Studios


Remote Work the Indie Way Eduardo Jimenez, Eclipse Games


Check out the full programme at: www.developconference.com Media Partner Partner Partner Partner Partner Partner Partner Organised by


The Business of Designing Games Jason Avent, Boss Alien


How to Maximise a Games Streaming Potential Stuart Saw, Twitch


Being Mike Bithell - The Best Way to Develop Your PR Alongside Your Game Simon Byron, Premier PR


Indie Spirit Under Control Roberta Lucca, Bossa Studios and Siobhan Reddy, Media Molecule


23 Simple Steps for Publishing on PlayStation Rob Clarke, Curve Digital


GAMESbrief and Bartle: A Conversation About the Future of Free-to-Play Nicholas Lovell, GamesBrief interviews Richard Bartle


Audio Keynote Garry Taylor, Sony Computer Entertainment.


Total Immersion: Music and Sound in The Chinese Room Jessica Curry and Dan Pinchbeck, The Chinese Room


Tearaway: Penny Drops and Paper Cut Kenny Young, Media Molecule


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