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Here are just some of the speakers that will be at Develop:
Opening Keynote 20 Years of PlayStation, 40 Years of Console Games, and 100 Years to Come Andrew House, President and Group CEO of Sony Computer Entertainment Mark Cerny, Lead System Architect for Sony PlayStation 4
Designing for Virtual Reality Patrick O’Luanaigh, nDreams
What Second Screens Really Mean John Conlon, Nickelodeon UK
Creating “Sherlock: The Network” David Varela and Rob Barnes, The Project Factory
Why User Experience Design is a Must for Games? Ella Romanos
Bringing Substance and Deeper Experiences to Casual Gamers Peter Molyneuax and Jack Attridge, 22cans
Redefi ning Alpha David Braben, Frontier
Super Sleep Fighter II: Hyper Edition Gavin Strange, Aardman Studios
The You: Designing Tearaway Around the Player Rex Crowle, Media Molecule
Environment Art Direction Theory and its Application to Virtual Reality Jason Hickey, Sony Entertainment Europe
Rendering Fields of Grass Using DirectX 11 Richard Kettlewell, Codemasters
Game AI vs Real AI Richard Evans, Versu
Playing the Security Game: Lessons learned from the game security trenches Wade Winright, Microsoft Lift London
Failing and Learning to be an Indie Mike Bithell, Independent
How Publishers Help Indie Devs Tackle the Freemium Conundrum Ed Rumley, Chillingo
Indie to Major and Back Again: Lessons Learned Along the Way Aj Grand-Scrutton, Dlala Studios
Managing the Creative Process for a AAA Production Sebastien Ebacher, Ubisoft Montreal
Player Driven Development - 10 ways to Leverage Your Community to Give Them a Better Game Phil Mansell, Jagex Game Studios
Remote Work the Indie Way Eduardo Jimenez, Eclipse Games
Check out the full programme at:
www.developconference.com Media Partner Partner Partner Partner Partner Partner Partner Organised by
The Business of Designing Games Jason Avent, Boss Alien
How to Maximise a Games Streaming Potential Stuart Saw, Twitch
Being Mike Bithell - The Best Way to Develop Your PR Alongside Your Game Simon Byron, Premier PR
Indie Spirit Under Control Roberta Lucca, Bossa Studios and Siobhan Reddy, Media Molecule
23 Simple Steps for Publishing on PlayStation Rob Clarke, Curve Digital
GAMESbrief and Bartle: A Conversation About the Future of Free-to-Play Nicholas Lovell, GamesBrief interviews Richard Bartle
Audio Keynote Garry Taylor, Sony Computer Entertainment.
Total Immersion: Music and Sound in The Chinese Room Jessica Curry and Dan Pinchbeck, The Chinese Room
Tearaway: Penny Drops and Paper Cut Kenny Young, Media Molecule
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