40 TVBEurope The Workflow Sport illustrated
Ever more information is being provided for viewers during football matches. Philip Stevens discovers how one production unit is meeting the challenge
IN 2012, the Russian Football Premier League (RFPL) launched its own media subsidiary and broadcasting operation known as Liga-TV. This production arm distributes the official RFPL channel
Nash Football (НАШ ФУТБОЛ), featuring all league games live in both SD and HD versions. At the same time, a partnership with the pay-tv operator NTV Plus saw the broadcaster take charge of the overall television production operation from its Moscow base. The move allowed the RFPL live matches to be seen in more households — adding more subscriptions and, therefore, more revenue for the League. The project also enabled production techniques to be enhanced so that coverage of the RFPL matches would match
those of the English and German sports channels. In September this year, and as
part of the plan to provide the highest level of production, Liga-TV commissioned a new graphics system that would bring more informative and dynamic graphics to its production. That package, which is used both in the OB trucks and for studio presentations, was put together by Canadian creative agency, Motion Path, in conjunction with Orad.
“This is a complete graphics
package for the coverage of the Russian football league, including in-game and studio production, with elements such as full-screen and lower-third graphics presenting complex and sophisticated football statistics in a new and exhilarating way,”
states Ofir Benovici, vice president of Marketing at Orad. “The full graphics solution includes a rendering platform based on Orad’s new HDVG 2GO, 3Designer authoring tool, and 3DPlay that is used as the sports controller. All commonly used video files are supported, including codecs that support alpha channels.” The package also
enables Liga-TV to display line-ups that include clips of the players, yellow cards, team captains, comparison between groups according to defined criteria, player comparisons including top three in each category such
as ‘best forward’, ‘goal keepers’ and so on. In addition, graphics provide referee statistics and a smart game calendar showing upcoming games in a dynamic presentation.
During the game, on-screen clocks provide statistical information, such as corners, which player held the ball the most, substitutions and fouls. Orad’s system automatically triggers the relevant player’s clips according to the data that
“Now our
spectators can enjoy lots of
interesting facts presented
in an exciting way. We are very happy with the result” Ilya Gerkus, Liga-TV
comes online from the statistical database. In addition, the system enables the operator to manually incorporate relevant clips. At the end of the game, Liga-TV presents full-screen graphics showing each player’s statistics during that game, along with relevant video footage. The system also allows viewers to select their ‘man of the match’ with voting figures appearing on screen.
Key player facts can be called up from regularly updated statistics using the Orad system
Integrating data “The statistics and player profile graphics can be created in advance by the broadcaster via Orad’s 3Designer authoring
tool,” explains Benovici. “When implemented with 3DPlay, the appropriate graphics can be used in the
production environment. By seamlessly integrating with the league’s statistic and viewers’ voting databases, multiple data entry is avoided. In addition, Orad’s 3DPlay can also be integrated to all commonly used scheduling and automation systems.” Benovici says that, in general,
Orad’s systems can integrate with different types of gallery equipment such as switchers, consoles and so on. In this particular project, however, the operation is manually controlled by an operator and the output of Orad’s system is fed as fill and key into the switcher. Although fed manually, a number of the realtime graphics operations are carried out in automatic mode.
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www.tvbeurope.com November 2013
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