This page contains a Flash digital edition of a book.
KONAMI


And the employee can do it right then and there. Allowing the employees to use mobile offers another touch point, enabling them to interact with the customers – the customer is after all the most important part of the equation.


CI: What applications are there within


your back office that your staff member can use to engage with a customer? TS: It’s like having a mobile Konami Casino Management System [KCMS] workstation. The employee can do things like signing up a new patron, someone not carded, the employee is able to look at the coin-in on a device and sign that patron right up; cash tickets; give comps; handle disputes on the floor, and much more. SS: On the other side it’s also a way to


recognize and engage with higher-end players by sending notice to hosts that certain players are on the floor. These valued players can be greeted and hosts can see if they have any requirements. The employee application makes this very immediate and personable.


CI: You mentioned it makes it possible to identify and engage with a player on the floor that is of a high value to the casino but that may not yet be signed up to a player loyalty scheme. That makes such a system incredibly valuable to a casino… TS: We do believe the


employee application provides incredible value to a casino. Think about doing something like this five years ago – you’d have to make a custom application for a specific device, now with different mobile platforms it’s much, much easier. It’s like having a Windows Operating Systems you can write for and it works on many different devices. You don’t have to have one specific device, it’s much easier to provide this kind of facility with the technology that’s available today. We have worked with a customer on a beta site for our employee app and we had a huge amount of feedback from the test site. So we do believe we have the strongest possible product that does indeed provide an incredible value to casinos.


CI: Can you quantify the value of these


products? Is that possible? SS: We may be too early to share quantifiable


numbers, but I think from an employee standpoint, using our test casino, from their perspective they have always been about efficiency and improving the customer experience. For example, before KCMS was installed at their site, their players club was significantly backed up and blocked the main


entrance to the casino for patrons to manually redeem their Free Play. With KCMS we took a very manual process where patrons had to go to the player’s club to cash in coupons of five dollars or ten dollars of free play, and pushed it to the machine which improved the earnings of the


casino. Similarly, I think we’ll have some quantifiable components related to the employee mobile app further down the road but there are definitely tangible efficiencies, customer service quality aspects that will improve and the ability to immediately engage with a patron. On the Player Interface side, if it is properly implemented there may be an opportunity to drive increased visits to the casinos. We ran a test case on the Internet side with another company, where we were driving incremental visits by engaging with the patron over the Internet. Smartphones offer a similar thing, so we believe there is significant value in this.


CI: Perhaps in 18 months a casino will be


able to analyse player visits and see that value, that a player only visited three times in the previous year but now has your app and has been eight times already that year… TS: Right, it’s waiting that time and doing that analysis; did you drive more trips, did you drive more time on device, share of wallet; some of the employee apps are gauged at driving more share of wallet, so the patron isn’t leaving the game, so casino staff can deliver service to the patron in real-time right there at the slot machine. The Player Interface gives players the flexibility to see they have a five dollar free play coupon that expires tomorrow, so that may inspire an incremental visit or a longer stay if they are on property already.


CI: Does the Konetic Mobile Player


Interface encompass any kind of server- based gaming ideal, where the player can pick up and play the game they left in the bricks-and-mortar casino earlier that night? Or are there other ways it can be used to drive traffic in to the actual casino? TS: One of the goals of this project is, whether it’s an iPhone, Blackberry or web page, is to reward a player that’s playing free games; they might be playing their favorite slot game but not wagering money, just doing it for fun. Can we use that to help bring them back to the actual casino? Perhaps. That kind of bounce- forward Bonus incentive is a way to drive the outside play for fun to the bricks-and-mortar.


CI: There’s a lot of interesting work going on in CMS software in terms of player retention; you have a lot of in-house expertise, but you


partnered with Joingo for this product. Why is that?


TS: From a development standpoint, Joingo is


basically a Cloud app so they had created all the tracking, reporting and all that intelligence you would have on a mobile device. We could have absolutely developed everything in-house but we chose to partner with Joingo in order to bring these powerful tools to market much faster.


SS: We spent extensive time developing this


gateway or interface to provide people access to the KCMS database in almost any location that’s convenient for the player and/or employee. We also recognized that our customers might have strategic alliances with other mobile development companies. Konami will always need to have a preferred vendor we can propose and that is moving in a similar innovative direction, but as we deal with our


On the Player Interface side, if it is properly implemented there may be an opportunity to drive increased visits to the casinos.


major customers, they may have existing relationships themselves that they can continue to develop. We spent a lot of time on the Player Interface, so the operator community gets more independence and flexibility with companies they already have relationships with. TS: Right. And the same Player Interface can be used for the casino’s branded web site; it will grab the information the same way a cell phone would.


CI: What’s the future of this technology,


do you think? SS: Today our business is very locked in to machines having bill acceptors, ticket printers, hoppers; these devices will lend themselves to more of a cashless environment where you don’t need a ticket printer, a validator etcetera. There are cashless environments around the world, which are very efficient, but it does require great toolsets in dealing with the patron at the floor level. If the patron runs out of money in the machine they’re playing, for example, and there’s no bill acceptor, someone has to be readily available to sort that issue out. Some casinos have solved that with wireless technology, but using a smartphone can be more self-serving and very quick. There’s a huge benefit to driving these devices to the floor, both at the employee and patron level based on what the regulatory environment will allow us to do.


MAY 2012 33


Page 1  |  Page 2  |  Page 3  |  Page 4  |  Page 5  |  Page 6  |  Page 7  |  Page 8  |  Page 9  |  Page 10  |  Page 11  |  Page 12  |  Page 13  |  Page 14  |  Page 15  |  Page 16  |  Page 17  |  Page 18  |  Page 19  |  Page 20  |  Page 21  |  Page 22  |  Page 23  |  Page 24  |  Page 25  |  Page 26  |  Page 27  |  Page 28  |  Page 29  |  Page 30  |  Page 31  |  Page 32  |  Page 33  |  Page 34  |  Page 35  |  Page 36  |  Page 37  |  Page 38  |  Page 39  |  Page 40  |  Page 41  |  Page 42  |  Page 43  |  Page 44  |  Page 45  |  Page 46  |  Page 47  |  Page 48  |  Page 49  |  Page 50  |  Page 51  |  Page 52  |  Page 53  |  Page 54  |  Page 55  |  Page 56  |  Page 57  |  Page 58  |  Page 59  |  Page 60  |  Page 61  |  Page 62  |  Page 63  |  Page 64  |  Page 65  |  Page 66  |  Page 67  |  Page 68  |  Page 69  |  Page 70  |  Page 71  |  Page 72  |  Page 73  |  Page 74  |  Page 75  |  Page 76